* employees leaving the company offices during their lunch break are having their absences monitored with time cards. Those who stay out too long are having their names announced throughout the company. (again SO?! what do you expect??)
* employees leaving the company offices during their lunch break are having their absences monitored with time cards. Those who stay out too long are having their names announced throughout the company. (again SO?! what do you expect??)
Shitty iPhone ports of their old games and maybe a match 3 MGS game or something.
Kojima’s next project after MGSV was toilet cleaning.
Yep. This is exactly how many Japanese companies work. If you have a failure with your primary job, you are to take a menial job and are humiliated to the point that they hope you quit or prove your toughness. Those who tolerate the humiliation and stay with the menial job and work hard at the menial job *may* have an…
In japan, companies cannot fire you for something other indiscipline or bad behaviour. So, what they do is assign menial jobs to unwanted employees .
Unless your contract states otherwise, yeah.
That Konami game developers who aren’t seen as useful are reassigned to jobs as security guards, cleaning staff at the company’s fitness clubs or roles at a pachi-slot machine factory.
Still sucks. It would be nice if they'd at least make a Saboteur 2 since EA likely owns the rights to the franchise. The first one wasn't terrible. It had the same kind of flaws most opening entries in a franchise have that could have been ironed out in a sequel. Just look at the original Mass Effect with it's various…
I worked on Dune II and the very beginning of the first thoughts on C&C.
Last time I checked ME3 and DA2 were both still good games, regardless of the controversy surrounding them. They might not have lived up to expectations, but they're by no means terrible.
Maxis was doing pretty decent with both Sim City and The Sims, it wasn't in dire straights.
I'm not sure if you were one of those who worked on the C&C franchise, but if you were, I'd like to thank you for a great time as a kid and a teenager.
And then there's Pandemic. They didn't even way for The Saboteur to hit the shelves before they shut the studio down. To tell the truth it was kind of odd buying a new game on launch day developed by a studio that didn't exist anymore.
They did the first and maybe second Destroy all humans also
Saboteur felt like the best Nazi GTA/Undercover game I've ever played, damnit EA!
While some of EA's big acquisitions remain successful today—like DICE and BioWare—the mega-publisher has also been responsible for the deaths of a number of beloved game-makers. In the wake of today's news that SimCity developer Maxis Emeryville is no more, let's take a look at a newly-updated list of studios that EA…
Pandemic (The Saboteur) - Purchased by EA in 2008; shut down in 2009.