He will have always been a big part of that game - you can't quit that.
He will have always been a big part of that game - you can't quit that.
You did it, Mr Ashcraft. Managed to sneak in "pull Dong" in there. Thought you got away with it, didn't you? But I caught you.
Just imagine the huge sense of loss he felt when that happened. All the time and effort to build that character, only to have it taken away because of a mistake he made. The rush of adrenaline he would have received when that happened would have been overwhelming. I think you can sorta tell by the way he didn't smash…
This is the problem I have with MMOs. I love the idea of something like that, but as soon as play becomes infrequent, I have to cancel because I feel like I'm getting ripped off. If they changed the model so that you bought blocks of hours, on the other hand...
Yeah, I don't get that game either. Bought it at the weekend because I wanted to have a point-n-click to play on my iPad, but the puzzles seemed really disconnected and esoteric. I'd also heard great things about the soundtrack, which is good but not very varied.
You've linked to the first game there, not the second.
I'm getting kinda tired of all this payoff nonsense. It's become the gaming blog equivalent of calling "fake" on YouTube. I enjoyed the longer piece about this - you seemed genuinely excited about it, and that's not something you see often in gaming these days. Personally, this thing is way too rich for my tastes. I'd…