exactly! see, SOME people here understand my nerdy rap jokes/references
exactly! see, SOME people here understand my nerdy rap jokes/references
Perfect. Official theme song for all my Destiny 20+'ers this weekend.
NBA Jams ranked:
Giant Bomb is the best...oh uh...sorry Kotaku.
My personal opinion (probably not widely shared) is that I don't care much for the pvp in Destiny. Then again, I don't care much for pvp in general. I know I'm only a mediocre FPS player, I don't need "MadDog69" to repeatedly blast me into oblivion to drive that message home. About the only pvp I enjoy is…
It sucks that Payton will eventually realize that her racial identity was/is a source of distress to her parents. Hopefully they find a way to explain that to her before she finds out on her own. Imagine Googling your parents names when you're 10 (or whenever) and discovering that your mother considers your birth…
Let's not conflate salamandering with twerking. For the love of Big Freedia I urge caution in these times.
Between this and someone beating Ninja Gaiden II on hardest difficulty without a scratch, I'm starting to question my "hardcore gamer" cred... (goes back to playing Wolfenstein on "Can I Play, Daddy?" Difficulty).
I have no idea what you're talking about. Though, I haven't gone to bungie.net to find out the rest of the story. To me, the Hive/Vex/Cabal/Fallen are just different looking things to shoot at while I wait for ascendant shards.
great recommendation I was lookiing for something affordable yet good
great recommendation I was lookiing for something affordable yet good
My tip would be to not order things just because they are Prime.
The most popular reason I don't like certain people is because I'm often a very cynical person. I try not to be but it's hard. I'm a very black & white, logical thinker that likes getting straight to the point and too many people deal in facades and unnecessary fluff.
I just went from having zero interest in this game to wanting to play it. Well done.
As much as I enjoy pondering the behavior the loot cave inspires (and making jokes about it), I don't think much of the design decisions that led players to it. I think the existence of the loot cave as a phenomenon is an indictment of the game. (As I said in my review, and in the bit cited in this article.)
I guess I feel like someone who doesn't care what the plan is and just wants to be told what to do isn't a difficult person. There's no resistance there.
Unless your difficult person can see what you're doing and handles the question thusly: