jardex22
Jardex22
jardex22

Yeah, it’s like players want this instant gratification of just being able to play through a game with no challenge or effort. I died against the Hydra 20+ times in Hades, but when I finally beat him, it felt SO worth it. Each defeat was a lesson learned, and now I almost never die to him.

Im not trying to compare the two directly, given the different gameplay.  I've just seen so many open world wilderness games that are lifeless and empty because the designers barely consider the terrain beyond the biome and major landmarks.  Every hill and valley needs to serve a purpose.

Yeah, there's a science to great world design in open world games.  Breath of the Wild is another example.  From pretty much every outdoor location, there's something that draws your attention, and compels you to head in that direction.

I think your Dad has a point. The journey is what makes completing a game fun. It’s not just beating Mother Brain. It’s getting grid paper to draw out a map. It’s swapping secrets with friends on the playground. It’s discovering where a hidden health tank is.

Pretty sure it's because they're building an entire new park in Orlando, rather than just expanding Islands of Adventure or the main park.

Alright, I’m asking here, because it’s the only open comment section.  What’s up with the comments being locked on every other article?  Did all the mods go on strike or something?

Alright, I’m asking here, because it’s the only open comment section.  What’s up with the comments being locked on

If XB2 is anything to go by, the story should be mostly understood on its own.  There are larger story beats that tie the two games together, but it doesn't become apparent until near the end.

I’d say this applies across all of pop culture, from My Little Pony to Pokemon and beyond. Even if companies create merchandise that appeals to adult fans, there are places that are clear kid areas, and we should respect that.

I could still see them competing. Market Pokemon towards kids and Zelda towards young adults.

That’s what gets me too. Yeah, PL:A doesn’t look that good. Stuff in the distance skips frames, and it’s nearly impossible to see anything in the distance.

At the very least, I hope they keep the ability to reassign moves on a whim, along with the streamlined battle system. The agile/strong moves also felt like a good evolution, rather than a cheap gimmick.

It’s probably marketing.  Red and Blue boxes pop out on the shelves and are a natural contrast of each other.

Sword and Shield were given more time because they were given an expansion in lieu of a third game. Rather than Ruby/Sapphire/Emerald, we got Crown Tundra and Isle of Armor.

Now playing

Quaxly reminds me of the Blue Birds minigame from Rhythm Heaven.  Peck your beak!

At this point, PS+ games are mostly there to promote new releases, fill the lobby of a multiplayer game, or to encourage you to buy the DLC after playing the base game. Even for Borderlands, the Handsome Collection was just there to promote the upcoming Borderlands 3.

A bundle that benefits the Red Cross or Doctors Without Borders would get around that.

Same studio, I believe.

I’m guessing that the 90% rule is for similar reasons that the Switch eShop implemented the $1.99 rule. So much shovelware would get in the best seller list by launching at $20, then giving a steady stream of 90% discounts.

That’s what I’m thinking too. Instead of a few minutes of exposition about the war, the vaults, etc, we see a guy living an ordinary suburban life, followed by a flash, then him waking up in a wasteland.

A Ghoul would make sense for a lead character.  It’d be someone that can have flashbacks to before the bombs dropped, have an arc that revolves around wandering the wasteland looking for their family, and finally accepting that they’re a mutated freak by the end.