janai
janai
janai

It would be one thing if they all said the same couple of things, like after the third “YAHOO, good job Mario!” or whatever I would probably turn them off, but they’re all different! Some of them say different things depending on the situation, it’s great.

So weird to me how this is “you should change this” as if everyone would prefer what the author does

Yep. After watching thousands of hours of Crit Role his voice is so absurdly recognizable that it doesn’t matter what voice or accent he is doing, you just go “Yep, there’s Mercer”.

Do you... genuinely not know what the helm of a boat looks like?

He was right, at least from the Scottish/Gaelic side of it. The ‘sith’ in Cait Sith is the same as in Ban Sith, which you might know better with the English respelling ‘banshee’. Ban Sith = ‘ban shee’, Cait Sith = ‘kat shee’.

As somebody who was laid off in August and is still having trouble finding another job in the gaming or tech sectors, things suck quite a bit right now!

Google pushed this headline to my front page last week. Shortly after was the big Epic layoff, now this.

They’ve always been envious of artists - they feel jealous, sure, but it’s really just envy.

That observation applies to the AI stuff too.

Anyway, Zelda Williams is right on and very smart, as usual.

I don’t know who, and I don’t know in what context, but I do know from this that SOMEONE is a nightmare to work with.

That’s the problem. I don’t think most people would be upset about Karlach’s endings if there wasn’t a TON OF SETUP TO SAVE HER. Underline boldface. All of the critics saying “stop whining about getting a sad ending” don’t understand that the problem is “then don’t lead us on with a happy one!

There’s something mildly disturbing about the Fortnite-ification of the American Military jerkfest that is COD. The game references real life events, conflicts where innocent people lost their lives. Seems to be a cognitive dissonance in my opinion to mix that with hip cartoon characters and pop divas with cute pink

If a game doesn’t really get going until around 50 hours once the main quest is done, then shouldn’t the main quest be better?

Is this meant to be complimentary of the game? “You have to spend 50-100 hours playing through the main quest before you’re really going to be able to get into the game.” Why should it take that long for a game to get exciting?

I hope the story is actually good if I need to be playing it that long to REALLY start playing it. Kinda reminds me of when people recommend TV shows but say, “No, really, it’s great, you just need to get past the first season before it REALLY gets going...”

Anyone who automatically equates “Agile” to “smaller” doesn’t have the slightest clue what Agile is. If everyone involved is already tasked to capacity (not too far-fetched given that DA:D has been in development for almost a decade), then fewer people means more tasks for the remaining employees. But if they were

ACAB dipshits in the comments failing to realize the city of New York and the NYPD responded like they did precisely because he didn't file the paper work so nobody had any clue what was going on when thousands of people showed up at one spot and started getting unruly.

Like most things in late-stage C-word, ghost kitchens have had a horrible impact on the restaurant industry and only provided an extra mechanism through which major brands can take advantage of additional resources to further squeeze out smaller local businesses while pretending to be small businesses themselves.

The whole concept of a “Ghost Kitchen” is such a scam from the get go.