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There was a time I considered the ragers to still be capable of coherant thought and thus have points worth considering.

On the Jennifer Hepler and Bioware part, while the presentation here does simplify it a lot, the actual context of the situation somehow manages to even make it worse.

Yeah, I like “interactive narrative” as a descriptor. And I don’t mean these things are bad. I’d much rather boot up Stanley Parable than, well, let’s go with Candy Crush again - even though the latter is unquestionably a game and the former isn’t.

This article paints such a vivid experience of watching the last decade in transformation and the duality of representation and exclusion that has come with a renewed interest in video game gender politics. It’s not one I experienced firsthand, but one that I was painfully forced to watch my gaming friends suffer

To summarize an old post of mine, Gamers were never to really prepared to have their hobby *actually* treated like the form of art they always kept shouting that it was. They’re art when it needs to be protected, but they’re mindless toys come time to examine them.

The real problem there is that the term “game” has always been an inadequate shorthand for a medium that is actually capable of being many more things than that one limited noun can encompass.  

I usually don’t have time to read the Kotaku features, so I fully expected to browse the first couple of paragraphs and move on.

*Salutes back*

After feeling a little pummeled by RoS’ aggressive pacing, having an extended scene in the Mandalorian where two insouciant scout troopers just slouch and fuck around for an extended scene was a balm.

It’s difficult to choose which of the individual scenes in Knives Out is the real standout. It’s a movie full of standout scenes, piled on top of one another. I agree that any time De Armas is on screen, doing what she can to keep up the ruse, the film really soars. I think De Armas hasn’t gotten as much credit as she

yo I had no idea this was a thing - I have been playing primarily indie games for the past 10 years. I decided to catch up and got a PS4 pro and WHAT THE FUCK IS GOING ON? every single game is unreadable. How is this a thing? How are people not constantly rating every game failure? It’s unbearable. I have a huge TV

Game developers... any of you... ALL of you...

Film editor perspective, here. Sure, a fast-forward button helps helps, but it feels like a workaround, not a cure. Japanese games don’t need a fast-forward button. What they really need are film editors and UX designers.

Yeah that made me laugh. TLJ is probably my second favorite SW film, and that’s only because Rogue One was just so damn good.

Well, this is an appropriate place to share this:

She’s a legit snack.

You hit the nail on the head. That’s the first problem with all genre-gatekeeping arguments like the ones lobbed against FF13. In essence, they all boil down to “This is a bad game because I didn’t like it. Games I like have X, Y, and Z. This game did not have X or Y, and it did Z very poorly. Therefore it is a bad

Steve and Robin’s conversation may have been some of the most authentic TV I’ve ever seen. Her reluctance and his reaction is as genuine as it gets. It takes her a minute to work up the courage to out herself, and it takes him a minute to process it, then he’s basically shifted into best-friend mode: “Tammy Thompson?”

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