I’m so damn sick of my consoles scolding me about not turning them off properly. I have never once turned off my console improperly on purpose. POWER OUTAGES ARE A THING.
I’m so damn sick of my consoles scolding me about not turning them off properly. I have never once turned off my console improperly on purpose. POWER OUTAGES ARE A THING.
I created a “PS Apps” folder a long time ago and put the random stuff Sony thinks I want (and which I use maybe once every three years*) in there. This app went straight into it. Maybe sometime around 2022 I’ll have the requisite equipment to give it a spin.
You can hug cats?!
Seconding all of this.
I’ve seen a lot of people compare it to Uncharted: Lost Legacy in terms of length and scope. This would be fine with me, since I loved Lost Legacy to bits, and part of why is that it never wore out its welcome. (Too many games like this end up padding their runtime by adding an extra setpiece or two and a bunch of…
It’s much like how Astro Bot Rescue Mission could have felt like a VR tech demo (hell, it basically was an elaboration on an earlier VR tech demo), but ended up being a really, really good platformer. And just like this, it’s absolutely adorable. Astro Bot is best bot.
I gave that a shot, but I’m getting a whole lot of “enter serial number, hit Next, the Next button grays out but nothing progresses, refresh, try again, same thing.” Le sigh. Guess I’ll try again later?
I got the same thing. :( Not sure why.
Headline: Here’s How We’ve Set Up Our PS5s
Movie rescheduling happens a lot, but it tends to happen earlier in the cycle, so that you’re shifting a release from, say, fall of 2020 to spring of 2021. And of course if we’re talking about 2020 specifically, everything’s a mess. There’s a whole lot less leeway for “um, we’re not done; can we have two more weeks?”,…
Astro Bot’s been adorable since day 1, and I’m glad they’re keeping it going. (You could probably make the same tech-demo argument about Astro Bot Rescue Mission for VR, honestly, but it’s SUCH A GOOD GAME.)
Noo. :( I think they got rid of that mechanic — if you’re logged out for a while, the pet gets unhealthy, but doesn’t actually die anymore. Because that was just upsetting.
Quotes from Day of the Tentacle come back to me at the weirdest times. I shudder to think what anyone will ever say if I have to explain the context of, “I can’t! My therapist and I have an agreement!”
He was SO GOOD in that. Be sure to watch the associated short film with his character. (Bonus: keep your eyes peeled for an Adam Savage cameo. :) He had nothing but good things to say about Dave, as I recall.)
Yeah, and along with music licensing being incredibly onerous, they will go after ANYBODY. One time when I was a kid participating in a local Midsummer festival (yes, yes, insert any and all applicable Midsommar jokes here), BMI* went after the festival organizers to try to get their cut of any music played. The folks…
The thing that bugs me about giant spiders in games isn’t so much a phobia (although I’m certainly no fan), but that good lord, guys, it’s so tired. It’s possibly the least creative scare I can think of. Everyone uses it. Over. And over. And over again. It’s about as inventive as starting a game by having you kill…
Hey, console devs:
I think a lot of it comes down to preferred learning methods. I CANNOT STAND the “go in blind, inevitably fail somewhere, get punished by being shoved back to the start, restart with only a little bit more knowledge, fail, get punished by being shoved back to the start...” loop that so many games mandate. It feels…
The wavy-designs-in-the-background look is very PlayStation, too, really.
Personally, I suggest you watch Critical Role’s Doom Eternal one-shot — which, yes, was a thing that actually happened — in which everyone played demons. And then after you experience Laura Bailey as Mancubus, which is hilarious, kindly scoot that particular demon up to #1 where it belongs.