jamesderiven
James DeRiven
jamesderiven

Oh, I’m sorry, I wasn’t aware you were going to move the goalpost from ‘memorable character’ to ‘equal in stature with the most famous video game characters of all time’ in order to avoid engaging with the fact that your statement was incorrect.

“The fact that Epic sold bandcamp a year after they bought it shows that they had no plan and no real interest in bandcamp’s mission,” tweeted FTL: Faster Than Light composer Ben Prunty.

Not adding that ‘we all knew this from the start, corporations are not your friend.’ Impoverish CEOs, control your own labour, don’t

Oh, I’m sorry, I wasn’t aware you were going to move the goalpost from ‘memorable characters’ to ‘equal in stature with the most famous video game character of all time’ in order to avoid engaging with the fact that your statement was incorrect.

TCGs are predatory by design.

2012's Isabella of Animal Crossing, far and away the series breakout character despite appearing over a decade into the franchise’s run. Rosalina off of Mario Galaxy, a better defined character than any Mario Princess before her. N from Pokémon B&W has a rabid fanbase. Those are off the top of my head.

Never liked Badgey, could have used more of Peanut Hamper from between ‘gets taken to her parole hearing’ to ‘settled back with her parents.’ Felt like at least one scene was cut to give more time to... ugh.... Badgey.

Badgey reminds me of Ronaldo in SU in terms of a character the writing team likes far more than the

The finale of Lost, then and now, is fine, and a fairly decent cap for (most) of the characters on what was always actually a character-driven show to which the ‘’puzzle box’ nonsense was marketing hype.

The final season of Lost, however, is bloody awful.

Just looking at this image both wants me to revieve my formant fandom and get caught back up on Doctor Who... and then see Jodie Whitackera and I go “I don’t want to have to watch more of a great actress forced to do a bunch of bizarrely conservative, reactionary sci-fi.”

I mean I can see their point. Just look at Undertale, considered famously to be one of the most emotionally resonant games of all time largely on the back of its extreme photorealism.

For those of us who bail on book 10 every time because we can’t stomach another moment of Robert Jordan’s nauseating views on male/female relations much less the crushing weight of plotlines that have spent four books going nowhere - how would we find the show?

By ‘conceptual phase’ thy mean all they have right now is a whiteboard with the phrase ‘Not Shit?’ written on it.

I mean youtube has a huge audience of people who ruin things because they’re morons. Look at all those wankers “upscaling” film and animation to 60FPS because they have terminal gamer brain and treat a high frame rate as some kind of inherent moral good.

“Look I improved this movie by adding 400% more smear look how smo

The first movie IS worth watching it has incredible cinematography.

Stop there.

I was going to say the name of the villain in the first movie is Victor but its actually ‘Viggo’ so I’ll hold my hand up there, but the point I was really making is that I remember Viggo’s motivations, his drives, his humour, his performance, and his screen presence. I can’t picture Italian Guy’s face.

I’ve never installed it. I don’t own it. Never played it. I was referring to the people who have and write wearying articles like this one.

This article reads like every other Overwatch article: I am almost but not quite ready to admit I’ve been a complete victim of sunk cost fallacy and have completely wasted huge portions of my limited lifespan.

Star Citizen, when I last gave its rickety, bizarre systems a go pre-Covid at a friend’s place, had this exact same problem: why can’t I just fucking call people?

Biggest disappointment with the movie: far too few songs.

The idea of being evil in Undertale and Disco Elysium genuinely nauseates me. I had to have a friend do the torture sequence in GTA V just because I found it pointlessly edgy, but I had no problem driving around and causing chaos and slaughter.

But both Undertale and Disco have levels of writing where pain comes off as

Morrowind has doubtless aged poorly mechanically (its combat was clunky at release), but it was also the last time Bethesda made anything truly, distinctively interesting. Nothing in the later games can touch in terms of a fantasy place that feels real—and distinctively alien to boot, rather than a warmed-over renditio