jakisthepersonwhoforgottheirburner
Jakisthe
jakisthepersonwhoforgottheirburner

Right, because of course it was written to be meaningful. How his character actually acted for the entire rest of the show, however, showed that he was as far from a fan of his service as you can get, much less the treatment of him by the hands of the government. You know, like how he said no self respecting Black man

The museum scene was gross.

There are no such laws that do what you’re claiming they do.

Refry it like god intended.

This article spends far more time from the perspective that he can’t *possibly* understand why *anyone* would want sliders, that this is a bad idea.

I’m sardonically paraphrasing this rather kneejerk article.

1. This isn’t attempting to fix the core of the problem. While that would be ideal, silencing them on the receiving end is 100% better than what we have now in the meantime.

how do you make a video game like this without glorifying the U.S. war machine?”

Make it a horror game from the perspective of the citizenry, easy. Endless, identically be-helemeted shadow figures becoming more and more violently engrossed in your life, barking a language you can’t really understand. The player could

“I don’t want control, but would rather let Intel to be able to censor everything regardless of context”

I mean, none of that really matters; it’s a vastly more complex subject than she seems to be tackling. The racism aspect behind orcs has been debated for quite literally decades, from anthropologists to psychologists to Tolkien historians, and she doesn’t seem to take any of that into account.

Put rather succinctly in that link Nathan had:

[Is] there were a way of writing epic fantasy about a battle against an evil spirit and his monstrous servants without its being subject to speculation of racist intent[?]

This is the second time I’ve seen that blog post dug into for why Orcs are racist, instead of the vastly more involved discussion that has already been happening for years. Here, for instance, is what a researcher who specializes in the psychological affects of video games on players implicit biases has to say, from

Why does it feel like I’m reading the same article again?

Now playing

Good lord, finally someone says it. I could wax rhapsodic about how attrocious these “fries” are, but suffice it to say: they are the worst food items I have ever bought from a non-grocery food establishment. They taste like if sadness could be made into cardboard. Anyone who enjoys them is best summarily ignored, and

I suppose if one counts some of the most successful individuals and teams in the entire industry it makes sense, but if I were to discuss funds as a matter of course without such specifics, I’d personally hew closer to a more normal range. Like I guess I could say that hedge funds double the S&P over the past 3o

Hedge fund managers don’t make 40% of the profits; closer to 20%, and that’s on the high end.

People commit war crimes all the time in games, and while I don’t want to discount such acts appearing again in this particular game, the outrage they generate is always bizarrely selective. The use of cluster munitions or unattended landmines are both way more widespread in games and cause much bigger issues in the

There is no “bonus money”. It cannot be spent elsewhere. It’s in stock options, which are a security, which are not cash, and are legally and accounting wise distinct from wages. It cannot be split into other individuals, because it was not cleared for that purpose and there’s no way to know if it could be (but

I mean I guess it’s a little weird to take pride in not understanding things and misplaced anger but you do you.