jakeoti
jakeoti
jakeoti

My biggest problem with skill inheritance is being willing to give up the good stuff. There are characters that I’m never going to use or upgrade, but ooh what if I decide someone else needed that skill more?

I’ll be going on a lengthy road trip this weekend, and the Switch will be coming with. But, that’ll mean less online games. I’ve recently been trying to speed-run Shovel Knight: Specter of Torment, currently at the stage of just trying to learn it myself. I’ll probably get into its undoubtedly helpful and extensive

Kind of sad to see this shut down. I think its biggest problem was that it just couldn’t recover from that initial disappointment. Having the first Nintendo mobile game not really be a game hit hard, especially whenever it involved one of their less popular IPs. I don’t even think the mass amounts of people who got

And I’m curious about how well we will rehabilitate him. “There are consequences to killing a god!” But watch this, because of what the series is, has to be, and gaming in general end with him killing a god. I also very much agree on the combat. The over-the-shoulder style just seems like it’ll be slower and less

The new films have tried to distance themselves from the prequels so much, Luke’s one line about the Jedi’s hubris “allowing Darth Sidious to rise to power” was jarring. I briefly thought “whoa, they actually acknowledged something!” In some ways, this is good (returning the Force to a mystic power that seems to have

No More Heroes 2 was possibly the only game that I actually returned, just because I was having so little fun with it. It was my first foray into the series (and it even starts with a joke about people not needing to play the first one to get into it), and I was pretty stoked for a madcap M-rated Wii title.

Ah me, what a skewer! He said that a franchise that kids enjoy and that has been stated many times to be for children is for children!

My main memories of them were waking up and getting some matches in before leaving for work, then getting back and maybe playing some if I didn’t feel exhausted...so they definitely ended post-midnight, probably 2 or 3 in the morning.

Oh yeah, all three of those deserve appreciation and love. I would even say that Spelunky fits into its own subcategory of the exploration platformer, since the random generation means that you have to understand the mechanics and basic ideas to find all the secrets and treasures in a level, rather than something

Hopefully your store demo works. The Switch demo station at my local Target has an ARMS demo, but it always goes to an error message if you try to load it (I did it the first time out of curiousity to see what the demo was, and now I do it every time to see if the demo works).

As I recall, the Splatfests in 1 were a bit longer than one day, but not two days. The exception was the final one (Callie vs. Marie), which lasted two days...I mainly remember that because the final day changed the battle music from the regular Splatfest theme to the single-player’s final boss theme.

I would argue that Donkey Kong Tropical Freeze has surpassed Mario World as the best 2D platformer, but a lot of what Tropical Freeze owes itself to Mario World. Really, when it comes down to it, Super Mario Bros 3 perfected what the difficult, speed-based platformer of that era could be, and then Super Mario World

Bayonetta 2 is always a good candidate for wreaking mindless chaos. I’m holding off on playing it again (outside of my Christmas Eve playthrough of the opening level) just so that I can have a run on the Switch where I’ve forgotten many of its aspects. Man, I’m gonna have to grind to buy the Platinum Ticket

Those were my favorites. I think the ones I have left are all just tucked away and hard to see. Having the Shiekah Sensor turned off makes them especially tricky. I’ll get them all eventually.

I can see the Gerudo Highlands feeling weak if you go to them last. I went to them after the desert, before I’d hit the Hebra Mountains. As such, they were pretty enjoyable, a flat and expansive snow area, as opposed to the uphill climb of Mt. Lanayru. Helped also that by doing some desert quests earlier, traversing

I finally finished the Plague Knight version of Shovel Knight. Overall, it was good, but easily the weakest of the three games. The side sections that are built specifically for Plague Knight’s unique movement are cool, but most of the game is playing Shovel Knight’s levels and bosses, which were designed for a

Um...ARMS. I mean, I’m still addicted, but this weekend is special since it’s featuring a new Party Crash competition. This time, it pits my top two characters (Misango and Lola Pop) against each other. I’ll be repping my spirit fighter, for sure. I’m hoping there’s some new crazy modes in there. The last one featured

Was a hard pick, but I’ll be taking action. The swaying factor was Pearl. I mean, look at how cool she looks in this art:

Symphony of the Prime

Still possibly my favorite game ever. There’s just something untouchable about it. The fact that it used time to create the most living world I’ve seen certainly helps.