jakeoti
jakeoti
jakeoti

What makes Tom Nook still wonderful to players is that, ultimately, he’s giving us something we want. He’s not burning our hometown or capturing our princess, he’s just upgrading the house. And that’s frankly nice. Especially when your trophy room doesn’t have enough space for that gold closet Cyrus just made you. Or

I’ve definitely switched in recent years from blaze-through to laze-through. I think I beat Breath of the Wild at the very start of June, despite getting it at the Switch’s March launch. The last single player games I did before that were Tokyo Mirage Sessions and Paper Mario Color Splash, both of which took me quite

Working on exercising my ARMS more. With the newest patch adding achievements, I managed to collect every arm in the game. Now I just need to face the mysterious newcomer.

The simple nature of the series is a reason I’m actually glad it hasn’t gotten too many entries. It’s fantastic, but a saturation of Punch-Out!! would make the series be bland. People would eye-roll a new announcement. It’s why I just want them to make an HD version of the Wii one, rather than an all-new entry. Maybe

Tough one. I really do like games that are built to replay. I’ve raced in Pikmin 3, memorized Star Fox 64, and I’ve often stated my love of Majora’s Mask. JRPG repetition is alright for me. I’m not crazy about it, but I also don’t mind too much. But I’ve definitely left games because they got old quickly.

Yep, there’s a pretty big difference between how difficult a game is and how punishing is. The latter tends to be the more frustrating. A game like Meat Boy has short levels that will kill you repeatedly, but you always feel willing to step back in. But if you made a game that was super easy, but dying puts you back

When I can. It’s a vague answer, but with my now four-month-old, my gaming schedule can vary. Sometimes it’s in the evening when he’s asleep (around 7-9 PM), sometimes it’s after feeding him in the morning before work (5-7 AM), and sometimes (thanks to the magic of the Switch) it’s at a brief time between getting out

I’m tempted to get Mario Run while it’s on sale, even if I can’t exactly play it...my phone was dropped in water months ago, and, while it survived, it loves to randomly go to the multi-app menu unless you keep one finger on the screen. Bizarre, annoying, but still functional. I can even play Fire Emblem Heroes on it,

Nah, I think you are right on with it. The fact that you can change your whole setup mid-match really changes the game, especially since there’s a sort of weapon-quadrangle. Heavy arms knock aside medium ones, which knock aside light, which can hit faster than curving ones can reach them, while curving ones will go

Much like the previous weeks, it’ll mainly be ARMS. I don’t know what exactly it is about the weird fighter that has hooked me so. Maybe it’s that it’s a fighting game where everything feels easy to execute, maybe it’s how half of the game is counterpicking strategy, or maybe it’s the fact that I just like standing

I like the sound of the boss fights, especially since it sounds like that’s the focal point. Well-done bosses are my favorite parts of games, especially if each one escalates. Most games feel like only the final boss goes through multiple phases, but bosses that stick with me (...basically every Platinum game I’ve

The unfortunate thing is that I’m not optimistic about it being ported. At least not soon. Microsoft has featured it so prominently at each E3 that they probably have some sort of exclusivity lock-down.

Even as someone who got the Switch and Zelda at launch, I would have been disappointed. It just would have been a jerk move.

I think part of what makes Skyward Sword able to live on and Star Fox Zero won’t is simply success of each one’s hardware, both economically and functionally. The Wii Motion Plus, which Skyward Sword used, was pretty much what the Wii was supposed to be from the start. The technology still had a couple hiccups (those

I guess by “make it look more appealing”, I did more mean what you said. Trying to keep the two versions equal. I also don’t exactly fault them for it. Having their launch game face off against a version of itself that is debatably better would have been a difficult sell.

I’m honestly not sure what to expect of Microsoft and Sony. Lots of Microsoft’s decisions have been somewhat mind-boggling recently, and Sony seems to have their IPs either on long-term projects or dead. Maybe there’s a new Crash Bandicoot or similar mascot game, given the N. Sane Trilogy’s success, but that’d be a

Yeah, it’s unfortunate that Mario Maker was just so perfect for the Wii U. In general, I’ll always be sad about the Wii U’s failure. There will always be something lacking in the future; Splatoon 2 and its button-based map is a prime example. And it’s obvious that Breath of the Wild was designed with the second screen

It’s probably gonna be more ARMS and Splatoon 2 for me. I think I mentioned it before, but I’ve been getting even more devoted to the former. I think it’s just the fact that it’s genuine fun; I like standing and punching. I’m trying to learn a couple new weapons in it, just so that I have more counterpick options. I

If it works in TV mode, it might work in tabletop mode as well? At least in future...whatever the case, that adds even more promise to the game for me. After playing Metroid Prime on Wii and Splatoon, the idea of playing a shooter where the right-stick is the only way to aim is outdated.

So, judging by your comments, no motion controls? That’s a little disappointing, but not enough to hold me back from getting it. I was dying to play it when it first released, and now I actually have the capability to do so.