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Sunshine's role as the oddball in Mario's lineup makes it also a perfect representation of the GameCube. The system was not only a commercial failure, but also a weird way to look at Nintendo's franchises. Most of the games it got defy conventions, not necessarily in good ways, but certainly in notable ones. Look at

Thoughts? Ready to be part of the A.V. Club Splatoon 2 League?

I agree!

There's a lot to digest in the video; I'm going to have to rewatch. Partially, it's because it's a bit of a messy video. The discussion is good, but it feels very hard to follow structurally. Brown himself noted in a Patreon post that it was almost forced out, because he had tried many times to get it right and just

Oh NO! I forgot to tell people what I'm playing this weekend!

The show's indulgence in its R-rating is both my favorite part and the most cringeworthy. The gore is over-the-top and kind of wonderful. It's what you always imagined the gore in the Castlevania games was actually like. Messed up creatures like Medusa heads flying about, spiked traps dropping from above, its all

Agree with this. I was expecting the thing to do well. But not…not like this. I wasn't a doom-and-gloom prophet, but there were a lot of people making somewhat reasonable arguments that no one would be interested in what's essentially a tablet. Honestly, it makes me think that the lack of standard tablet features

Yeah, it was definitely the right call. My stance was that Splatoon 2 was going to be a must-have, and it wasn't going to see a price drop between releases, so eh why not just go in now and get the better version of Zelda? Not only am I glad I did so because of stock issues, but having Zelda on the go was really

Yeah, I was trying to watch it on my phone at my in-laws. They did it one-handed, too.

So, the short answer is that they are not changing too much. But, the first was fantastic, mainly from its multiplayer, so it's a "if-it-ain't-broke" situation. The base game is very similar. But what they have changed is stuff to make it be a better and more balanced experience. As much fun as the first game is,

We've heard it repeatedly, in fact!

So hyped. But the actual real highlights were balance changes, umbrella weapon, and hamster ball. Oh, also the beautiful fact that each Ranked mode will be individually graded. No more people cheesing to higher ranks by taking Luna Blaster on Tower Control only.

Man, I hadn't realized that finding the extra outfits in Breath of the Wild involves written clues. That's infinitely more interesting to me than the rest of the DLC; I might actually have to go for it now. I mean, I'll be getting it anyway since the last pack includes a new dungeon. Might as well dive in now.

It's because we all failed this week. We probably just said stupid stuff in the Favorite Games of 2017 So Far thread.

Couple of those have been on my radar. Biggest hold out on Shovel Knight is that I already have it on Wii U, so if I really want to play it I can. I feel like if I'm going to invest money, it'd be on something that I can't play already. Gotten a lot of recommendation for Gunvolt from a coworker, and Cave Story has

That lack of chat made me love the first Splatoon for similar reasons. You'd get occasional squid-bagging jerks, and sometimes I would long to have my teammates hear what I was yelling at them (FOR THE LOVE OF GOD I PUT THE BEAK-ONS THERE FOR YOU! JUMP TO THEM!!!), but for the most part it made it an experience where

I really wish that every game was on the Switch as well. I just need to have a wider catalog of games to play when I'm doing nothing, lying in bed just waiting for the baby to go to sleep. ARMS is great, but motion controls mandate me sitting up. Puyo Puyo Tetris is my current go-to, and Breath of the Wild has been a

There's definitely gonna be some more ARMS happening. Leave it to Ranked Mode to make me alternate between feeling like a crafty genius who can bend his opponents to his will and a pile of trash that will never be good at anything ever. It's gotten me doing the Training, because I just need to figure out how to work

The actual biggest casualty is Tetris Attack. The Japanese version gets Panel de Pon, but we miss out on the truly greatest puzzle battler of all time. *shakes fist at sky* RIGHTS ISSUUUUUUUES!!!!

I forgive fatalities, just because of the nature. They were supposed to be a special reward for mastering a character (and big incentives to keep dropping quarters). They run into the problem, though, of new iterations having to add in new fatalities and combos to execute them. It wouldn't be quite the quarter-sink if