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jakeoti
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It's also smartly designed in that every single character has those moves. Consider how in traditional fighting games, one character might have a quarter-circle back punch move, while another doesn't. Every character in Smash has the same variation. And, another good design choice, assigned moves tend to be similar.

I know that you can't quite pull off the same moves in handheld/traditional controls. You might have a bit more precision, but things like punching while dashing and jumping seem easier with motion. To put it into perspective, jumping and dashing are each a button in the standard grip, with punching being an actual

It'll be ARMS for me, with maybe a bit of Puyo Puyo Tetris. I managed to get through the ARMS Grand Prix on Level 4 earlier this week, so Ranked is now open. I first dove into it last night and have gotten up to Level 3. I'm really working hard at unlocking more ARMS. The vast amount of unlockables combined with my

I'm willing to bet the difference in quality between NSMB and DKCR is due to purpose. NSMB was designed to sell, almost to pander to nostalgia. Its gimmicks often lack actual challenge and more offer up flashy, marketable fluff, such as Mega Mushrooms and the coin gimmick of 2. There is a lot of good in them, but

I love that Guardian on the road up to Death Mountain; it feels so inconvenient and unavoidable that you almost have to fight it, but that pillar gives you a convenient advantage point. That was the first Stalker that I killed, too.

And then there are the full titles of both Bravely games and how they both blow your mind…

Baten Kaitos: Eternal Wings and the Lost Ocean

To be fair, it's just called Project Octopath Traveler, so it could just be a placeholder name. It'll be replaced by the far more sensible "Waking Walker: Slow Emergence of the Heart's Soft Thoughts"

One of the best things with projectiles in this regard is how well it helps spectators. You can just feel the pressure that a player is putting on his opponent if he's filling the air with projectiles, forcing them slowly into the corner.

I'm hoping that we get a lot of smaller projects that contribute to the fighting scene. Skullgirls mere existence is one of the greatest things ever, and then there was the brilliant Divekick. I'm also really looking forward to Pocket Rumble.

Yeah, love Sentinels. They were always something of an ultimate threat to the X-Men. You know, below Apocalypse, but above their regular adversaries like Magneto.

One of the best steps that fighting games have taken to teaching the "when and why you use" rather than "how to use" is simple commands. Ways that the game takes more complicated commands (such as two quarter circles back and the right button press) and turns them into a single action. BlazBlue linked specials to the

I imagine my copy of ARMS will have arrived by the time I get back from work, so that will be pretty much it. I guess I could go for something else if my real-world arms get tired, but we've been so excited I can't see it stopping.

I have watched the trailer once, and now I'm good. Going into full Breath of the Wild-style blackout mode. I don't want to know any more of the goofy things I can possess, or the tasks around the worlds. I was already upset enough when I watched the first trailer twice and remembered a moment I'd completely forgotten

Plus, that means that we're getting Metroid Prime 4 and a Retro game! It's just very curious what they could be doing. Tropical Freeze feels like forever ago.

Might have to pop in the original, I've heard tons of great things. I got a copy back when I was hunting down a lot of used games that I could find cheap, especially Game Cube games. Got Eternal Darkness, Beyond Good And Evil, Baten Kaitos, and Skies of Arcadia Legends in my hunts, but I only ended up playing the

Exactly. We need more that are proud. Because when they're proud of it, people can't mock it for being stupid. Wear it as armor and all that.

The world needs more games that are stupid as hell and proud of it.

Pretty impressed with how this looks. Like, actually looks. The gameplay looks fun, but there's a ton of great animation and design here. The Mario cast has been given slight proportion tweaks to make it more cohesive (most evident in the Goomba that we see), and the Mushroom Kingdom as a whole just pops. The

Mario: I'm a-ready, man, check it out. It's a-me, the ultimate badass! State of the badass art! You do not wanna fuck with me. Check it out! Hey Peach, don't worry. Me and my Toads of ultimate badasses will protect you! Check it out! Independently targeting Star Beam power. Vwap! Fry half a castle with this poochy. We