jakeoti--disqus
jakeoti
jakeoti--disqus

Ah, the plight of someone with a backlog. "Oh thank God, it only got a 6.5 average, I can wait for it to hit a sale."

I honestly find it odd that everyone makes a deal of Link being the "silent protagonist", when there are tons of opportunities where he does speak. Characters say something, you're given two options of what to say in response. In theory, Link then says it, as the characters have a reaction. But, by keeping him silent,

I like your take on Zelda II, though I've personally ended up on the more frustrated side of it. I think that that's really what makes Zelda II an odd point in the series: it has some undeniable problems, but whether or not those actually ruin the game for you or not depends on your own gaming style. Or possibly why

That Dungeons and Dragons setup sounds like one I wanted to do, and similar to the one I do plan to run. I was originally envisioning a campaign kind of like the original Legend of Zelda, where the party would find their way across a gridded map and sometimes find challenges too great for their current level, but now

The Trial of the Sword is the only thing that seems truly appealing to me. A lot of this just seems like a helping hand in ways that I don't care for. Seeing my path over the map is cool, but they will point out that it will show where you haven't been. I kind of like figuring that out by just seeing "hey, I don't

Yeah, I really can't remember a lot of the tracks from Mario Kart Wii. That might partially be because I never owned it, only borrowed for a while, but barely any stand out. Maple Treeway is excellence, and I liked the Toad Factory. Even its take on series regulars were a bit lacking. I don't really remember what was

I'm with you on the pass, at least for the moment. Loved Mario Kart 8, but it did fall by the wayside for us after Hyrule Warriors and Smash. But, two things will probably mean I pick it up in the future. 1) Sales. It'll almost certainly go on sale over the summer or Christmas. And 2)…there's absolutely no way that

You hit the nail on the head. The Swtich is already shaping up to be what the Wii U wanted to be. Because, let's be honest, as much as Nintendo tried to fit in some two-screen gaming gimmicks, they most often tried to act like the biggest and best thing about the system was off-TV play. But, with the Gamepad only able

The cutscenes were the absolute best in Nintendo fanservice. We got to see Sheik punch an Arwing's cockpit in. Coolest moment of anything.

Tropical Freeze should not be forgotten, and Wonderful 101 is easily one of my favorite games on the system. Possibly my absolute favorite.

I honestly wouldn't be surprised if, with Breath of the Wild's success, we got a Shrine Maker. I feel like a Maker game in a 3D space would be tough to do and make satisfying, but the Shrines from Breath of the Wild might just be limited enough to work. I'm also not holding my breath for it, though.

Absolutely agree on how figuring out how to get to a colossus was interesting (I got entirely sold on the game when I was leaping on the flying one), but there is still the problem of holding onto fur. There's no real gameplay to holding onto the fur; it just becomes wait and hope they stop thrashing. Which, I guess

Ecco's a good example, I definitely remember dying to play it just because of how cool it looked (play as a sound-shooting dolphin!!) and then I couldn't figure out how to do anything.

To continue your old man rant, I feel like it doesn't just stop with the boxart. I'm not gonna get too picky with CD designs, since those have really been lacking since their inception. I guess having to put a giant hole in the middle of your art diminishes the quality. And then cartridge art wasn't gonna match N64

Skyrim comes to mind. Not that it was a bad game, but rather that its beautiful scenery highlighted its best aspects while not helping its worst. Exploration and discovery were absolute joys. The world actually looked like something truly great to explore. Caves and dungeons felt exciting yet threatening, and each

Let it be also noted that you can use traditional controls for ARMS. The motion controls are more intuitive, but the option will be there.

Sad I missed out on the art discussion (skipped the other one to avoid spoilers on games that I fully intend to play…eventually…some day). I'll stop in and comment on stuff, inevitably, same with WAYPTW. But a new work schedule has messed me up on all my internetting. But don't be surprised if I'm attacking all your

I mainly pulled the trigger because A) I am already sold on a bunch of upcoming titles (ARMS, Splatoon 2, Mario Odyssey) and B) I'm honestly now really thankful for it just because a lot of my gaming time has been on the go.

It's more Breath of the Wild for me, as well as a D&D session. And by session, I mean just an hour of wrap-up on our one campaign. But then, it'll be on to planning and figuring out all the characters for the next campaign, which I'll be DMing. It's been a while since I've DMed, so I'm eager to get back into it, but

Wait, hate for the Airship? This saddens me…the more frustrating level is part of the final tower.