jakeoti--disqus
jakeoti
jakeoti--disqus

It's true, the Airship's theme is basically "that one theme" for the game. Which isn't to say that the rest of the soundtrack is bad, but more that it stands out in the same way Wily Castle 1 and The Moon do.

I can see this side and kind of agree. It does strip people of sexual identity when they're all bi, or even that there are just bi characters and no gay ones. Look at Fire Emblem Fates, for example. It makes sense that A) the player character should be able to be attracted to anyone. They can be whatever sexuality

I think that has to do with weapon hitboxes and spread: the elemental weapons seem to have both a physical component and a wave of just the element. If the Chu Jelly gets hit with the wave, it'll get converted, but any physical strike explodes the Jelly, so letting the actual blade of the sword hit it ends up popping

There's another nice way to get the type of Chu jelly you want: If you explode one of the elemental Chu jellies next to any other Chu jellies, the others will turn into the same element as the explosion.

Zelda's controls are definitely a complicated beast in Breath of the Wild, but once they click, it works. But, they have to click. For me, it took some time. For my wife, she still does thinks kind of like what you described for your dad. I think one thing that has helped controls become more accessible is motion

It is so easy to get distracted in Zelda. I would stay pretty focused once I'd gotten to actual story bits, but once I've saved an area, I'm all over the place.

Question with Wonder-Boy: do you get to choose what order you face bosses in, and thus get transformed in an order dependent on your choices? Or is it linear, and you'll always get transformed in the same order?

Nah, I played it pretty late (albeit where I still didn't have a console and thus was only catching up on retro games via ROMs), but it's incredible. It's got perfect RPG pacing, a good battle system, great story, great characters, and, most importantly, it's surprisingly short. That is to say that ignores the filler

Same, especially since the NES Classic was willing to skip Mega Man for its superior sequel. Shows that it's not just about starting at the very beginning.

While Tetris Attack is the best multiplayer game on the SNES, I would also love to see Super Bomberman 2. Maybe its just nostalgia, but it was good mayhem and still the best Bomberman I've played. Also, as much as it hurts to say, maybe kick one of the Final Fantasies off this list for a different RPG: Lufia II. Give

Depending on the line-up, I could go for this one. I wasn't too interested in the NES one. I have Zelda and Mario 3, and on the Wii U no less, so why get something limited to TV? Especially when I have no personal nostalgia for the NES. But the SNES was the first console I played, and it has an insanely good lineup.

One of the big reasons I didn't go for the NES Classic.

There are so many attempts to make comedy in games where it's dependent on the dialogue or some "whoa, how ridiculous is that enemy design? Or this weapon!? You're using a rubber chicken, isn't that funny!?" And, while these attempts are often amusing, they also rarely stick the landing of gut-busting laughter. More

As long as I can find all the information I need in the Camp Counseling section of the library.

But Annie gonna move that luscious fanny…all day lo-ong!

I can see this. I loved Link Between Worlds, but it wasn't for my nostalgia for Link to the Past (a game I played first in 2008 and rank lower on the list of personal favorite Zelda games). The map maintains the weird feeling where the overworld is more a series of rooms with corridors connecting them, but, unlike the

Yeah, Water Temple is probably my favorite one in Ocarina, just because it makes you think a lot. Forest Temple is also cool. Yes, if the Iron Boots/Normal Boots transition was better, then it would be a lot smoother, but it's still a just cleverly designed dungeon. I'd actually played Ocarina over a decade after it

My problem now is that I was potentially picking up the Neon ones (I got the Neon Switch, but the Neon Joy-Con set actually comes with the opposite colors for each Joy-Con, so we would have ended up with a left and right version of both red and blue), but the Neon Yellow ones are really tempting to hold off for.

ARMS actually does have traditional control support. The biggest issue is that they said you "can" use one Joy-Con to play…but it won't work that well. Which, I can see. The game requires controls for the character's body and each individual arm, so I'm really not sure how it would work. They flat-out said in the

It should be noted that ARMS does have traditional control support, but if the game itself isn't the most compelling thing to you, then I'm hardly going to try and sell it (especially since I haven't actually played it…for all I know, it could just be alright or even weak).