jakeoti--disqus
jakeoti
jakeoti--disqus

I thought Triple Deluxe's soundtrack was very pleasant, but also mostly forgettable…I say mostly because the final boss themes are not only some of the best ones in any Kirby game, but "Dirty and Beauty" (or "Sullied Grace") is easily one of my favorite final boss themes in general. The Mirror House theme was also

The old man's house in Final Fantasy VI. You wind up there early on, and it just seems like this crazy old guy who thinks Sabin's there to fix the clock. Talking to people in the town around which you get Gau, though, people hint that he's Gau's dad. Bring Sabin there when you're in the World of Ruin, and it results

Pretty much. But I went through that whole dungeon giving the girl the old "I'm watching you" look.

Aw man, that's a good one! I find most of LTTP to be somewhat forgettable (mainly because most of its good and notable moments are done better in other games, some of which I played before LTTP), but that moment/dungeon was really good. It also makes Link Between World's equivalent dungeon a bit more amusing…

Portal's a really good example for me: I knew all about the "cake is a lie" memes well before playing the game, but when I did play it, I never saw it. I stuck so much along the straight and narrow path that I didn't find the secret areas where it was scrawled on the wall. It actually made GLADoS's betrayal a bit more

I just right clicked the image and did Search on Google. If I hadn't had that or the drag to Google method, though…I have no idea. I might have just typed "hot redhead soup" and then clicked the first link regardless of if it was related to that picture or not.

My phone also got to the point where I had to call it quits, so I have finally moved into the smartphone era. *sigh* I already miss buttons. Still, that means that Pokemon GO and Miitomo are getting added to my gaming. Sadly, I did not get an iPhone, so I won't be able to play Mario Run at launch (unless I get it on

Yeah, it's hard to complain about the number of chapters in Birthright when the level design for them was so good. I didn't note that in my first post, but that's another reason why it might be better than Awakening. Awakening had a lot of good levels, but Birthright was really helped by things like Dragon Veins and

I like Parks and Rec. My wife, on the other hand…I think she loves it more than she loves me. She'll constantly have TV shows on as background noise, and I think the order that she'll go through entire series is Parks and Rec, Scrubs, Parks and Rec, Game of Thrones, Parks and Rec, try watching something new, Parks and

It was only added to the Second Quest version, it wasn't in the original tour. The Skyward Sword CD was a preview for the first run. They still should release an actual CD of tracks from the concert. I also need more of that Spirit Tracks medley in my life…

I beat Fire Emblem Fates: Birthright earlier this week. It was a brutal final battle, where only six characters were alive to see the war ended (okay, because of story, there are others who were alive, but there were only six usable units). Pretty incredible game, in the end, although I do have some issues. The

I think that what strikes me most about music in relation to Link's Awakening is how much it stuck around me. It's tinny music piping out of the weak GameBoy speakers, and yet when I saw the Symphony of the Goddess tour and they did a Link's Awakening suite…it was all there. The coziness of Mabe Village, the

It's true, although then we get into the issue of "to have some soup" meaning different things. If eating it is "to have", then what about the standard use of "to have"? Language is confurbbleh.

Are we not going to talk about the featured image? I mean…I'm assuming that it's supposed to look somewhat…I mean, I'd be lying if I said I wasn't a little…

There's wall clinging, which lets you hang on walls for a period rather than sliding down them (which can really help with timing), and there are details like the more vertical angle of Mario's fall after using the swoop-up, and that jumping on enemies resets the swoop-up if you already used it. That's basically the

Yeah, I remember seeing someone mention that after playing the game, and I had to go see it for myself. It's kind of a weird moment, though, since his dialogue is pretty obviously there to point you to the Temple of Time in case you wandered off or got lost, and this dying soldier is the only thing different about the

I think what truly hurts Hyrule Field's sense of calm is not necessarily that there are enemies at night, but rather how quickly the time's transition. The annoying night enemies could have used some tweaking (something to make them feel less tedious and more threatening…like having them only pop up from certain

I really want to read this and jump in on the discussion…but I've only gotten through Chapter 1 in TMS, so I imagine there are spoilers. I'm the one to blame… :(

I really liked New Super Mario Bros. U. It's definitely the best of the NSMB games, at least, and the Flying Squirrel suit is the absolute best 2D Mario Power-Up. The amount of depth to it and figuring out all the tricks you can do was just incredible. (For example, this official video where they beat the first level

I actually love how some of the ideas are abandoned; it makes them a bit more unique. Getting the Kuribo's Shoe, for example. I feel like it would have just been another power-up if it had been featured in multiple levels, but it's weird one-and-done-ness made it endure in people's minds.