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A couple more ones that come to mind: The Pokedex/PokeGear (will probably especially be the case in Sun/Moon), Paper Mario: The Thousand Year Door's stage setting for everything, the paper world of Sticker Star and the upcoming Color Splash, making what is basically the main menu be an actual overworld (like in

The Hat Luma is one of the most interesting ones, since the spin mechanic has a cooldown, but adding in a bar would be cluttered and immersion breaking. Having the little Luma just pop out and squeak is a great indicator for the mechanic returning. I'm curious if it influenced Splatoon's designs, where there are tons

People knock it because "it takes 3 hands to hold", but if any game actually did that it was poorly designed. The thing was actually brilliant, with the one section basically being an SNES controller, and then adding the analog stick and Z button as an option. This actually lent it so many options. Most games, like

Oh yeah, I'd meant to give Arc System a shout-out. BlazBlue was one of the main games that I played years ago, and I loved the art style and look, so, while I haven't played their games in a bit, I've still followed them. Xrd looks incredible.

Those Makoto sprites are to die for. It's sad that stills of games that use models usually don't convey motion as much, since they're built around actually seeing the motion. With sprites, though, you pretty much need to have those weird in-between-poses frames, both due to conveyance and time needed to create quality

I think it might actually be the combat that really makes people overlook their existence (although the tropes don't help). No one seems to be doing much with the actual combat for a turn-based combat RPG, so, even when a game does get coverage, the focus is mainly on character, story, world, graphics, etc. It's also

How long does the tournament run? I might have a chance of actually making this one, but only late.

I'll go with a major one from my childhood, Redwall. While it's at least happening now, with a small company getting the rights, I'm not counting it until it's out. (http://www.somagames.com/re…. But, I love the idea of a game set in the world of talking/sword-wielding rodents, and the ability to choose what race you

Yeah, the things that open up after beating the main story are all well worth it. I proudly played the game to that coveted 100%.

Adventure of Link is easily the worst Zelda game in my book, and one that I quit midway through. There's just so much stupid frustrating things. The lives system and how much progress you can lose (although using the modern wonder of save states can help that). Link's very stiff and limited movement, as well as his

You definitely lucked out on your first time, that fight's one of the more legendary ones for its difficulty. I remember losing to it a couple times, before I figured out his pattern and how to counter it.

For me, it's get the most bang for my buck on each game. Part of why I actually love the Wii U and the Wii before it since I wasn't spending much money on games due to often empty release schedules.

I popped Fire Emblem Fates back into my 3DS, and that's been pretty addicting. I was midway through Birthright and debated restarting. It had been so long I couldn't even remember what I was doing in the plot. But, I kept going, married Kagero, and am making my way through. There's unfortunately the stat-obsessive

Oh man, you've come to the right place for advice on that system! I guess the biggest question is what exactly you're looking for…I have my highest suggestions for each:

It kind of depends on what you're going for. By starting a "career", do you mean that you're ready to devote an insane amount of time to it right away to try and use it for revenue? Or do you just mean that you want to start Let's Playing. I have no advice for the former, since I'm not a Let's Player (or even that big

For Fire Emblem, I thought that the games could have always benefited more from a bit of different dynamics. For example, in Awakening, Panne and Virion's C-rank Support conversation…does not go well. Virion is light hearted as always, and Panne accuses him straight up about being a coward who fled his country. And

Chrono Trigger is actually a very short game, when it comes down to it. My first playthrough was only 20 hours, and subsequent plays ended up around 14 hours.

I used to do that, but I found when in the last couple of RPGs that I've played (Xenoblade X, Bravely Second, Tokyo Mirage Sessions) that I just can't bring myself to do it anymore.

I've played a decent amount of RPGs that have a basic "everyone heals after the battle" mechanic to them, which, when done right, changes the game for the better. Unlike games where you have to use resources to heal, a game where you auto-heal means that each battle can actually be an engaging fight, as opposed to a

It's on Steam, so rest assured it will at least go on a good sale. Probably for the Winter Sale, too, which might be the perfect time to play it.