jacobawilliams
Silveth
jacobawilliams

Over/Under on TGA being the only GotY award It Takes Two receives? Nothing against it, but I’m a super nerd who follows every publication and a ton media folks...and I’ve heard no one, literally not a single person, publication, or outlet, mention It Takes Two as a potential GotY contender. Most seemed slightly

They broke my heart so damn hard... Why’d they have to go and mention silent Hill twice... Especially del toro... 😭

Was really rooting for Dread. Would’ve been so huge and meaningful for it to have won it.

I disagree, it adds a wild degree of tension while taking up very little design space. Some of my most engaged moments with the series have been inching through unfamiliar terrain with too much EXP in the tank, praying to find a save around the corner.

Whigh is weird, considering that simple blankets with miniscule amounts of smallpox on then wiped out huge parts of several Native Tribes. Knowing how deadly and transmissible that disease was, you would think people back then would have lined up to get the vaccine. Though they also would have had to have seen the

It’s like the Bert and Ernie thing. People wanted them to be gay so bad but at the same time we don’t often see a relationship like that between two straight men portrayed as normal and healthy.

This is the take.

It doesn’t take a crystal ball to see where things go from here — just a passing look at what happened a decade ago.

“... people misunderstanding the systems in the game...”

I honestly have no idea what you're talking about 

Right?! And that god awful Marvel level dialogue and humor sprinkled in.

That Far Cry-like sandbox (even if it isn’t quite open world) looks like it would be quite a bit of fun in co-op, so it’s a huge shame it won’t be launching with it.

Hah. Fair enough.

“The biggest Halo campaign yet” *shows MC Far Crying an outpost*

The devs have provided an actual TON of resources to get out of softlocks. In particular: if you go into your map and find an item of any type (from collectables to doors to breakable blocks), you can highlight that item, and every other one you’ve encountered will be highlighted.

Is forcing you to explore bad game design?

no way! think about it, this is the final moment, the reapers have trained you and manipulated you. the “red” ending is bad because it destroys all non-biological life, including shepard at this point. But then he breaths. That proves the lie. Red was only to destroy reapers, they just wanted to make that choice the

ME3 always got an unfair rap, I think. The game is good up until the last 10 minutes! Tying up story threads like the Krogan’s genophage or the Quarians retaking their home was satisfying as hell. Bioware just failed to nail down the Reapers’ logic in particular... though the Leviathan DLC seems to flesh it out quite

They could have fixed this without extra work by confirming indoctrination theory. It’s honestly the only thing that makes sense, especially with the context of that last extra second if you 100% the game.

All hail Marauder Shields!

Garland. Jack Garland.