jacobawilliams
Silveth
jacobawilliams

Well, to be fair, a very big focal point of the game and Kojima’s motive for making it is that he wants combat - and especially murder/death - to be very narratively and mechanically meaningful; it’s kinda comical that you see it as ‘yet another game with guns’. If you kill an enemy in the game, it’s likely to make

Yeah, having MGS1's Psycho Mantis move your controller or having to look on the back of the physical game case for Meryl’s codec number, or MGS2 pretending the save file was corrupted or the t.v. switching to HIDEO 1 in the middle of the game’s ending or creating a false game over, or MGS3 having a boss that can die

Bless you. I wish I had more stars to give.

I’m 1000% sure there’s a combination of lost in translation and culture differences here that make this statement seem worse that it is (something that’s plagued Kojima throughout his career).

MGS3 was widely - and I do mean widely - appreciate in gaming as his best, most

“Your inability to understand that something does not have to be a direct analogue to something else in order for the connotations it evokes to be applicable to the situation is entirely closed-minded. You aren’t getting the point because you’ve decided you don’t want to, and you are unwilling, and frankly probably

Welcome to Kotaku, Alanah! I’m surprised they don’t do welcome posts anymore. Or at least I haven’t seen one. 

I’m average height, pretty average hands. Anyone that has shown me in person thumbs touching or w/e, I’ve tried to show them how to hold it different and they still say it’s too small. I know it sounds dismissive but it just doesn’t bother me. However, I will definitely say that DS4 is a lot better than DS3. They’re

Gita, Kotaku’s thirstiest content creator: confirmed. 

Hmm, that sounds cool! Thanks. 

I haven’t tried the Steam controller, so I can’t say. I use a DS4 plugin for Windows when I want to use a controller on my PC, but I may eventually check that out.

And my argument is that I don’t understand why it *has* to be one way or the other, really (in the sense that I’ve seen many, many people say Xbox is the

Man, I missed that subtle functionality of analog buttons. The MGS example is a great one. 

Because it still works. PS2's Dualshock 2 was attached with the best selling console of all time, and when you have 4 out of the top 7 selling consoles of all time, all using the same ‘unified’ design, I think it’s not broken. And I dunno what you’re talking about with the dirt and grime, nor do I see how the DS4's

While I agree that those moves all work, that’s also basically most of the FE cast and a build for Mii swordfighter. Nintendo would probably want to do something a little different with an Overwatch character.

Same. Few multiplayer modes felt as legitimately tense, while also thrilling and at times hilarious. The game had surprising variety with tactics and loadouts, focusing on tracking/and flanking with a bow (my favorite), setting bomb traps with explosive expert, or sprinting around with a shorty (my best friend’s

Man, a lot of games coming out already on my radar, and you had to go and make this article... Gonna lose a lot of sleep these next few months. -_-;

It really does! I’ve spent over an hour making a character before. I’ve restarted games, too, even hours in.

I can get quite dramatic, for sure!

Truthfully, the only thing I’ll ever project is jealousy for not getting out of the greys after years of commenting, and only ever deleting my account once way back when Gawker was hacked. T_T . I almost asked Totilo in person when I happened to see him in passing in NY last month,

hehe, pheeewwww! Arny, sure feels like you’re lacking the self-awareness you so uncharitably accused OP of lacking! I mean, there’s no shortage of your takes on a multitude of articles, day in and out (in quite an authoritative manner, I’d say - you teacher, you! ;] ). To see you lambast someone putting out their

I highly, highly doubt ND is going to make you play as, effectively, a mass shooter. ‘Zombie’ stories usually focus on how our moral limits change in a setting where societal rules are gone, and TLoU told that familiar story pretty well. And yet, as you said yourself, you were perfectly fine with the countless

Phew. I was worried Arnheim wouldn’t show up so I could know how to feel about this comment. Quick, tell me how I should feel about the game, too!

If the game has you make meaningful choices, and there are nonviolent routes or people to save, then making you question when to kill or not via emotional responses would be really great. But if you’re pushed to kill people all the time, and stealth segments can ‘fail’ like the first game infinitely spawning enemies