Just wanted to pop in and say good on you for taking everyone’s childish toxicity and insult-based criticisms like a champ. You’d swear people were talking about a life or death, morally irresponsible situation.
Just wanted to pop in and say good on you for taking everyone’s childish toxicity and insult-based criticisms like a champ. You’d swear people were talking about a life or death, morally irresponsible situation.
Or you could just, you know, get the answer wrong, and then LEARN what the correct answer is that is given literally right after. You don’t even need to Google if you want to cheat. Just save every night and reload if you get it wrong, you cheaters.
Just because you don’t understand why it’s important doesn’t mean it isn’t.
“Not sad to see it go”? “Welcome end to the madness”? Why does videogame coverage have to be overflowing with either lofty praise and puns or overdramatic prose and snide?
Doesn’t seem like he’s “learning” much from this.
You are my hero.
And just because you think something is ‘fine’ doesn’t make it good either.
Thank you. Why are Zelda games so magically protected from valid criticism?
So it’s not inconvenient to constantly pause the game to switch to a new weapon when one breaks? That’s what I love about combat in a Zelda game, scrambling along the ground for some method to actually do damage again.
This isn’t nitpicking. It’s a serious issue in a game meant to encourage you to diversify your play style and reward you for exploring. How can a weapon be a reward when you don’t use it out of fear of losing It? What’s the point of diversity if you just fall back on the same early game gear? Where’s the progression?…
I’m glad someone else is seeing it. Felt bad for Noghin. Just grilling the guy and he pretty much says what we all assumed, that they were gonna make multiplayer anyway, if course, and it has to be fun. Just this time the story happened to be more serious.
As abrasive as he indeed is, he was the perfect foil. Both Tim and Greg can be rabid fanboys. I will say that “Colin Was Right”, while informative, was smug, and seeing him force a “have a great rest of your day” at each episode’s end was unsettling. He’s just not good with direct interaction, but great as a contrast…
Oh my god seriously give up the tonal discussion. I said this on Heather’s original article but it’s such a useless argument. The single player focused on atmosphere and story, the multiplayer focused on fun and gameplay. Why wouldn’t that be the case? Why can’t they both exist?
The Witcher 3 makes this game look embarrassingly incomplete.
So because they wasted 10 years of time and money we should excuse a bad game?
I abosuletly love when a plot point in a game is so inexplicably obtuse and undefined that the devs feel like sellin dlc to explain what will probably be completely unnecessary and could’ve been explained is dialogue in the first place!
Tim is a spineless fanboy and Nick is a wet blanket. Colin added true diverse thought and his absence will be noticed, I’m sure.
This honestly sucks for me. I knew he was conservative, but Colin was also a history lover. Yeah, he’s a bit smug and has a show called “Colin was right”, but he also championed games like Ni No Kuni when few would, and constantly tries to stem outrage in the videogame world when earned praise and level-headedness are…
This may sound like I’m making excuses, but the sheer daunting depth of each dungeon, coupled with vast difficulty spikes, made the theme of time management seem more important. You had to grind in some places if you didn’t plan, which made your team get sick, which caused further problems. To me it added tension. But…
“In the wake of Breath of the Wild turning out to be one of the greatest video games ever made”