jacobawilliams
Silveth
jacobawilliams

OG Kotaku was just so easy for verbose, reply happy people like me. There you saw all the comments, in chronological order, and they span the entire width of the screen, unlike here, which is easier to read, and since you saw all the replies together, you were more likely to reply to more people, thus refreshing or

Well, at least it's obvious they're trying with the graphics. I guess that's why it's taken so long, or maybe they announced it too early, like always.

I really had to know how bad the last boss was going to be, the way you talked it up, so I watched the video, even though I knew it had spoilers and I haven't played the game, and now I feel like I watched it for nothing. It was incredibly tame compared to the rest of the game.

That was my point in asking how profitable. You seem to think it's charitable that they only charged $40 since all the other $40 ports didn't have such care, or such "grace".

People were hating on Rising, at first, then they played it, and it plays awesome. My point was, initially, people didn't like it because it was different (however, the story still wasn't very informative or felt as though it brought much new to Raiden, and nothing to the other characters, so it felt like it was in a

Sorry I'm late here, but thanks! I totally agree, Majora's Mask impacted me heavily, made me actually feel like a hero, or a good person, helping and changing people's lives for the better, bringing hope to a land full of despair. I could go on and on! I'm trying to make a video about it, to put on youtube.

Yeah, well, that's Microsoft's main series, and that's also obviously a huge revamp. I wonder how much the budget was to do that versus most collections.

"This whole thing is one giant PR stunt. But, I guess, as far as publicity stunts go, it's somewhat interesting and creative. It's better than a stupid countdown clock. I guess! "

You have to make concessions. You can't completely revamp everything, but you can't also do nothing, that just a re-release.

"(At some point in history God of War and DmC designers will meet and discuss how impossible it is to please people either by changing things too little or too much)."

http://www.ign.com/articles/2013/03/05/castlevania-lords-of-shadow-mirror-of-fate-review

Was about to post a comment but thought to skim instead. The first line alone made me instantly look at the Yes/No, then get confused, then read the rest of the review, then become even more confused, then read the last paragraph, and then throw my hands up in the air laughing (they're still in the air, actually. It's

A small idea but it's small ideas like that that show care in a product. Good thinking, that would have been cool.

My Wii won't accept my snes cartridges! Man, Nintendo is a money grubbing jerk.

@Repliers, I wonder what people will complain about with the PS4 now that they've altered the controller.

So, then... that would hold true for PC elitists, right?

Now playing

This is another Kojima special edition, and while it pretty much revealed every character in the game, including showing, although not fully, the surprise final boss, it was the most baller trailer I'd seen in a long time. It revealed a lot, but kept a lot mysterious too.

Movies are usually two hours in length, and when games often triple that, or are ten or even thirty times that, why do we still expect their trailers to be the same length?

Old Dante just felt like he was having more fun, even/especially in 3, and not at the expense of the world, but with it. The attitude was "I'll play along", DmC's is always "get out of my way".

This is, without a doubt, the worst thing I've ever read on Kotaku. Indulge me, here, because I won't be posting a new comment, nor visiting frequently again.