jackebensteiner
AnimJack
jackebensteiner

That would be fantastic, their cinematic department is top notch. Only thing is that they take so long to create these trailers that it wouldn't be possible or practical. Their schedule isn't even close to that of actual animated feature films. Then again they probably have the budget for it. Hah the only concern at

That sounds lovely, and I don't mean to be a pessimist because who knows whats up next, but I'm pretty sure that's a target for every game that strives to be realistic. The goal being to achieve as close to perfect believability as possible. If by target render they mean that they think they can actually achieve

She was dressed like that in the trailer, so yeah. I mean they could have scanned her with regular clothes on, but then they would have to remodel her body and model that outfit from scratch. Tons of extra work. This way, they scan and then just rework it all to fix issues and polish it up.

Eh, artistic license. It's visually more impactful (pardon the pun) and poetic for her to be completely unaffected by the bullet - hair included.

Eh, artistic license. It's visually more impactful (pardon the pun) and poetic for her to be completely unaffected by the bullet - hair included.

Well looks like you have the 16 year old boys' approval here. I'm no prude and am a regular warm blooded guy, I can absolutely appreciate some T n'A, but not in the workplace. I think that's fantastic for you that you wouldn't be offended if you were at an office party with strippers, but that doesn't make it ok. It

One company hiring some strippers for a party is hardly an example of why AAA development costs are rising. As for Hollywood salaries/parties, the game industry makes more than hollywood does. While I agree that there is definitely an issue with the way women are perceived and treated - no doubt about that - I don't

He isn't saying that the Pacific Rim voice is derivative of Portal, it's literally the exact same voice.

I... guess I somewhat agree and disagree at the same time. If a studio is owned by a parent company/publisher, it isn't usually the studio itself that creates things like the box art. That part is handled by a marketing department somewhere. The gameplay is more or less controlled by the studio developing the game. So

Hey, I rarely played Bioshock 2 multi, but I actually still enjoyed the singleplayer (though clearly not as much as the original). I even double dipped when I saw it cheap for PC on amazon! I think the issue is industry-wide at this point when it comes to AAA games. Multi is basically unavoidable due to used game

In previous AC titles, traversal/climbing has always been relatively grid-like given that it took place across building walls. How did you approach the challenge of creating a tree climbing system from an animation perspective, while trying to maintain as much of an organic feel as possible?

As far as I know, deformation doesn't really have anything to do with major clipping. Outside of ragdoll, it's pretty much just on animators to do what they can to prevent any clipping. As games are able allow more joints (and maybe even start to support more blend shapes), muscle stuff could play a bigger role. I

Wow that's actually pretty fascinating, thanks for the link. I freelanced for Irrational for 6 months this year and it was the easiest job I've ever gotten. It probably helped that I was working off-site. I'm still relatively new to the industry too, so my guess is that sort of thing is more common in higher level

Just want to say that it may happen, but I hopped between 5 studios in just the last 2 years and personally haven't experienced it yet. Jobs happen more often due to connections with people on the dev team than they do dealing with HR. As I said though, I'm sure that sort of thing does happen sometimes.

I don't think the issue with that is necessarily that there's no narrative explanation - of course they considered it and provided reasoning for it. It's one of those "show, don't tell" sort of situations. A conflict is much more powerful when you can actually see those affected by it, rather than just hearing about

I don't think his point was just that there's an overabundance of news or that its being discussed too frequently. From what I understood, it was that they're releasing new posts about the game when there's next to nothing new to report on and there's barely any worthwhile content or progress to show at this stage in

The EA slavery machine? My interest is piqued. Go on.

Hey there it is:

Hah dude, a couple things here. First of all, you realize that -adjusting for inflation - games are cheaper now than they've ever been. Another guy somewhere here even posted a lovely bar graph of just how cheap they are in comparison to games across the last 10-15 years. And you realize that they've been stable at

Yeah man, even at the top studios I've been at, development is a giant clusterfuck every time. Yet against all odds, progress still happens. More or less.