jackebensteiner
AnimJack
jackebensteiner

You probably know this already, but unfortunately that practice is in part (a large part) directly due to used game sales. Multiplayer is put into titles these days to keep the disc in the console just a little longer since the initial sales are so absolutely critical. If there's no multiplayer, most people will buy

The thing that makes these arguments pointless is that all singleplayer experiences are not created equal. They don't all have the same amount of content. Same goes for multiplayer. It varies hugely between games. So to say that you aren't getting your money's worth because it JUST has singleplayer makes no sense

You really only hear the bad stories. I wasn't there a really long time, but I experienced some of the unfortunate parts of game dev (projects reset/downsize etc), but it happens everywhere, even if it isn't publicized as such. Regardless, I really enjoyed my time working there. All of the people I met there were some

That's a pretty rad way to end that announcement.

I'm a BioShock fan, of course, not sure I feel THAT passionately about it though. What makes you feel it's one of the best experiences you've had?

He actually seems to understand it all pretty thoroughly. I have to agree with what he says. BlindProphet isn't suggesting that we avoid dealing with people like that. In fact, based on what he's said here, I bet he'd fully support telling someone their behavior is shitty and that it won't be tolerated. His issue is

If you're going to try to argue with this guy, you should actually address his points. Don't try to pretend that Bethesda's games aren't popular. Skyrim sold 10+ million units and holds the record for the highest number of concurrent players on steam. It's one thing for you to dislike them, but to say they aren't good

You didn't really keep up with that whole situation did you?

Let me start by saying that I enjoy Minecraft. I think it's a great game. I also think he's done some good stuff for the industry and treats his fans fairly well. That being said, he's an attention-seeking child. Everything great he's ever done - and he's done some great, helpful things - has been solely to boost his

$200 After Effects plugin, $25 Art of Avatar: Last Airbender book, $15 Animal Motion/Anatomy book, Transformers: FoC, and way too much liquor for just me sitting at home. Oh and some BubbleTape.

Well if Streets of Rage was still spread around it after the C&D, then likewise there's nothing really stopping these guys from finishing the work (without publishing updates), and then spreading it around via more silent means too. My only point was that if they wanted to be strict, law-abiding citizens, personally

They can still send a cease and desist after the project is done. It's way better that they get it now, than later. I'd rather be forced to stop production on something halfway through than be forced to shut it down after I had put in all of the blood and sweat finishing it.

Dude, as much as I agree with your general point, you totally lost credibility with "gay fucking lawyers." Cmon now.

I half-agree with you on the sound. It didn't sound quite right when the player fired, but the NPC's pulse rifles sounded spot on I thought.

After reading the "official" description of the Fine Art section, I have to say... Where the hell is all of the game animation?? So often we see the concept art, but no animation! As a game animator, I demand it! :) ...not mine though.. not yet anyway.

Exactly, I feel precisely the same way. It's about the ability to embody, then give a performance true to the character, not the voice actor's race. Just saying that, it almost seems counter-productive to even raise this discussion. People are throwing out examples of this sort of thing happening all over the place

Hah and I'm happy for it! I'm a sucker for those types of movies.

As the others have stated, you don't need to be a creator of media to critique it. That being said, I am actually early in production an HL2 fan film I started awhile ago (sort of am on/off again). Alas, full-time job and a number of other side projects have stopped me, but one day I'll get back to it.

I can appreciate what they were trying to do stylistically, but I'm not very impressed. 75% of that film could've been a film about anything. Shots of grass. A building in the distance going in and out of focus. Stock-looking footage of cellular activity. A shot of a poorly animated combine soldier. I'm being a bit of

If we're talking about film styles, sure, I suppose I can agree with you. Bay catches a lot of flack for lackluster stories/character development, he instead resorts to overly dramatic, yet undeniably breathtaking visual effects. I can appreciate the style of this short film, but let's not pretend that this film was