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The idea of the battles being used for narrative purposes is related to an article on tap-repeatedly which proposes the term "ludodiegetic" to refer to parts of games that aren't "really" happening within the narrative. The author proposes that Nathan Drake shooting up 300 guys, doesn't necessarily happen within the

This is a good article, but I always find it curious when thought pieces about moral choices in games feel the need to distance themselves from these moral choices by reminding readers that it is, after all, just a game.