I’m getting that way with Crafting Mechanics in general. Final Fantasy 16 was a big offender for me of “why the heck can’t this just be me buying/finding a better sword?”
I’m getting that way with Crafting Mechanics in general. Final Fantasy 16 was a big offender for me of “why the heck can’t this just be me buying/finding a better sword?”
Copyright is automatically granted for creative works and, for companies, lasts for 95 years.
Perhaps they did not have proof of that, just like you didn't provide, and chose not to publish a claim without evidence, as you've done.
Different teeth, different eye shape.
It’s not two cats with glowing eyes and sharp teeth. It’s two cats with perfectly identical jagged lines for teeth and the same color yellow eyes.
Yeah right now it seems like companies say “inevitable” whenever something is pathetically not ready for prime time. The robotic voices still sound creepy (there’s no emotion) and they’re just kind of jabbering at each other meaninglessly
I’m not sure I agree, but who knows. All I can think about in regards to this is the “dynamic” quest system from AC: Odyssey. Compared to the more crafted quests, I was struck at how empty and pointless they were and started avoiding them.
It’s bizarre and uncanny how AI-hype mimics crypto and metaverse hype. All these fans insisting that the technology is inevitable and that, someday, be capable of wild achievements in design. These types of commentaries essentially miss the ball on a number of things; the fact that wider-scope and more-expansive game…
You: It’s crappy right now
That’s in the best scenario, which we rarely get. I feel like so many people says it will make development easier (I lack a better word here), but I’m fairly positive most indie games and small teams will still stay pretty vanilla in their development method...
AAA will use this tech much more than small developers,…
I don’t think the people in the games industry that wanted it to be seen and experienced as art are the same people who are obsessed with this tech, to be honest...
You know, I could hardly word why I find the whole AI stuff jarring, but what you said about intent is totally what it is for me.
I could see it working with a whole intentional system, but it feels to me that the goals of these companies right now is innovation for the sake of innovation and potential money...
I just…
Yes, an early tech demo of an emerging technology that’s using an already dated voice synthesis program does sounds pretty robotic. It’s crappy right now, but in the future the possibility of having NPCs that can actually react and grow organically based on the player’s actions is absolutely incredible.
It’s amazing to me that for so many years, the games industry was obsessed with making video games into art, and now they’re obsessed with making them anything but art.
It won’t create compelling dialogue, ever. It will always be nothing more than a Rorschach test. You can see something in there, but only what you put in. It has no real meaning.
it’s more of an “everything we do is designed to waste time so why act like it isn't and just enjoy the ride?"
I saw someone make an excellent point that the fundamental issue with the AI generated dialogue is that it lacks intent. Like an author when writing those kinds of scenes has a sense of context and how those interactions are supposed to contribute to the larger whole, even more so if the NPC has meaning for the plot.
is this one of those “yeah art is just a way to waste time” things? or do you really think video games by definition are valueless beyond pure dopamine pump time suck?
The main issue is that the end results just aren’t particularly convincing. They feel very stilted and unnatural. Also, I’m not looking forward to having to actually speak or type out all of my dialogue choices. That’s going to get old real quick.
Was going to waste my time responding in full but honestly? Fuck off.