That was never the situation. The PSVR was always positioned to work well on the standard PS4, and for the most part it does.
That was never the situation. The PSVR was always positioned to work well on the standard PS4, and for the most part it does.
It’s a method of interpolation, or frame-doubling to put it simply. It’s a brilliant approach since it only activates when you move your head deliberately.
Literal nonsense. The “consensus” is overwhelmingly positive:
Guess you didn’t get the memo that PSVR does 120fps on a 120hz screen. In fact, no game on PSVR is below 120fps since anything at 60 is automatically reprojected to 120.
What worries me about this review is that the following things weren’t mentioned:
You have to shave off $400 since most gamers Sony is targeting already have a PS4. A good percentage already have a camera, so all they NEED is the $399 headset.
They’re not competing with Vive and Rift. Vive and Rift are dead, check the sales numbers.
It’s not as if PS4 is capped at 30fps. Most of its games are actually 60fps, not always steady but still. It’s something how people have taken a few games from Digital Foundry that didn’t perform so well and somehow think this is the same for all 1,000+ PS4 games.