indy2003--disqus
indy2003
indy2003--disqus

Bruce Beresford, eh? The guy hasn't made a memorable film since Driving Miss Daisy, and that one doesn't deserve its Best Picture status (though in fairness, it doesn't deserve the scorn it's received since winning the Oscar, either).

"Water Fountain" begs to differ…

Thanks for the heads up on Deadly Premonition. I had thought about it a while back, but sort of put it on the back burner thanks to the mixed reviews. The Twin Peaks comparison definitely piques my interest, though.

I've written some DVD/Blu-ray reviews for a few different sites, and I've noticed that the amount of angry e-mail I get dramatically increases when I give a negative/mixed review to something - ANYTHING - made several decades ago.

When I'm in the mood to play video games, the last thing I want to do is run around my living room flinging myself against the wall.

I got like halfway through it and it broke - for some reason, the next mission point never appeared - I kept playing for hours in the hopes that it would pop up eventually - and I couldn't do anything to fix it. It was fun while it lasted, though.

I'll be playing Shadow of Mordor, which I've fallen in love with pretty quickly. The Nemesis system isn't quite flawless, but it's a creative, innovative addition to a game which otherwise feels like a top-notch Tolkien-themed Arkham City/Assassin's Creed mash-up. About halfway through the main campaign right now.

I think the dialogue helps with that a bit, though. The game takes place over several years, so pretty much every time you run into someone from a previous act, there's some sort of, "Now who are you again?" dialogue option. "Oh, we had a big adventure together, Hawke. I thought it was a special moment, but I guess it

I played Ocarina of Time for the very first time on the 3DS. I enjoyed it, but I will admit to just throwing up my hands and using a walkthrough to get through much of the Water Temple, because I only have so many hours of free time.

I will be playing… *sigh* …more Destiny, despite the fact that I find the game terribly disappointing in a quite a lot of ways. It just feels so empty and lifeless; like a half-finished game. However, I've been playing through much of it with two other people, which certainly makes the whole experience much more

I like to imagine these titles being read aloud by Constantine from Muppets Most Wanted.

I'll be continuing some Diablo III co-op on the PS4 - my friend and I have made it into Act IV, and we're having a blast thus far. This is my first experience with D3, and I have to say I'm a little surprised by how easy it is. We started on "hard" (which is basically "normal" for this game), but even that turned out

"They cut his trail of tears across the countryside

Decent little movie, though the first act is better than the two that follow. Best bit of dialogue…

Bad job, internet.

I did. It was… tolerable. Even with the swanky new graphics and mechanics, the game has been surpassed by so many other titles which learned important lessons from Goldeneye.

I know, right? It feels like a Zelda game with all of the fat removed. I'm really looking forward to their big, massive, Skyrim-y 3D Zelda, but there's a purity and focus to this title that I really admire.

I wouldn't worry to much about the Chariot boss - tough, but the battle is more of a puzzle than a ferocious combat session.

I really enjoyed Soul Sacrifice, but stalled out just before the endgame. Felt like I was seriously underleveled for one late boss battle and eventually got tired of grinding.

Player: *punches NPC in the face repeatedly*
NPC: "I have no interest in talking to you anymore."
Player: "Horse walks into a bar. Bartender says, 'Why the long face?'"
NPC: "Greetings, friend! Can I interest you in some of my wares? Special discounts for close personal friends!"