incrediburch
Incrediburch
incrediburch

Funny you mentioned the Hori EX 2 Turbo pad. I bought when it came out. Sadly, mine developed a down drift that won't go away. I preferred it over the standard controller (special D-pad standard) as well.

Hopefully this will become an official feature in time. Another feature they should implement is the Vita acting as the second screen for split-screen.

Yes, but the frequency is what would keep things exciting. If Sony could get 10 titles day one, then 2 each week, sales would probably be a lot steadier. It's hard to plan that out properly though.

I don't know why either, but its probably just the advertising campaigns for the holiday. I learned it really is considered 2nd Christmas in retail when I worked in retail. Sad, I know.

I don't necessarily agree with all the "greatness" Zombie711 graced upon the title, but I concur it was a very self contained product.

There is absolutely nothing to worry about at this point in Vita sales. This sales dip is most likely due to no more hot software coming out at the moment. A few more big names and the sales charts will burst once more.

That banter damn near ruined the demo of the game I played. Still, it looks fun enough to warrant playing.

Before I let myself go, I am aware that there is a possibility I'll be disappointed by this game when I finally play. That said...

I'm thankful someone is trying. I'm looking forward to Project Fiona. Their concept is great. I have only one criticism of the prototype and one hope for it.

If you look at the PC market, it's all become extremely derivative and yet it persists. The manufacturers will compete in style and specs.

Quote #1: I believe the benefits to non-exclusivity outweigh the benefits of exclusivity. When a developer offers their game on multiple platforms, they stand a better chance of selling more copies, creating a larger fan base, setting themselves up for a better future prospects.

This is not a problem for me. I've been playing Mass Effect on Xbox 360 and that's where I'll finish it.

Intriguing. This brings about a certain conundrum in the proposed game design.

When the solution to a control issue comes down to creating an accessory, you have a much bigger problem.

I didn't really notice. I was surprised when the promotional trailers hyper-realism didn't match up to the more cartoonish in-game visuals. That felt like real false advertising.

On your point with comparison to the Vita, the distinction is simple: One is a PC (PC like), the other a dedicated entertainment machine.

I can take the confirmation at face value today. However, it is naive to not know Sony's plans can "change" at any point in the future.

I'm all for this concept. At this point, I'd like to see the physical inputs refined. Right now it looks like two Playstation Move Navigation controllers strapped to the sides. They need to come up with a design that says "Razer", something subtler but just as functional.

Yeah, I'm aware. What could Microsoft do if they decided to drop MS points? Could they give everyone credit equal to their existing point count?

Where's your evidence for that? Not that I think you're wrong, but I've never heard that before.