Planning can be done concurrently, development should not. DLC shouldn't be worked on until the core product is finished and has sales to prove there is a market for the DLC.
Planning can be done concurrently, development should not. DLC shouldn't be worked on until the core product is finished and has sales to prove there is a market for the DLC.
That was impressive too, but it wasn't much of a show.
Internet! Give this girl a standing ovation!
Everyone share this with Stephen Colbert. I bet it'll make the Threatdown :)
I've been saying that the Kinect put two more years on the life cycle of Xbox 360. So, 2012 it is.
TMNT Fandom! Cowabunga!
I'm not against developers making money off of DLC.
You're right that no one is forcing people to buy DLC and that DLC is often not-required for enjoying the game as originally intended.
I can agree with withholding content from used purchasers. However, for this to be an affect tactic, the developers would have to make that locked content critical to getting the full game.
I had this discussion with with some friends and they made this point. I'm wasn't convinced. I read this article and no, it didn't convince me either. I don't think DLC is a rip-off, I think DLC is being handled improperly.
Likely anything branded, they end up costing more for the name to be on it.
Ah. Valid concerns. I think you're a little more worried than necessary.
The definition of "pervert" is far more specific than that.
As usual, PETA goes about matters the wrong way.
Ok. From what I understand, addiction can be a behavioral because of a person's reliance on how the behavior makes them feel. That's the symptom that perpetuates addictive behavior. Whatever the behavior (or substance) is doing, it makes the user continues to partake because of the effect it has, or they perceive…
I agree that a person using their addiction as an excuse to continue the behavior is BS. I'm arguing that the ability to become addicted to the activity is real. It's the person's fault if they don't see they need help when the activity becomes "debilitating."
This advice only applies if you don't play a lot of games. If you don't purchase games a lot, or are looking on cutting down, then pacing is great.
I'm pretty sure psychological dependency is part of addiction as well. An addiction can be chemical and/or psychological.
Why isn't gaming addiction accepted as a real thing yet? People can become addicted to activities, and gaming is an activity.
I bought it. I like the games and my favorite characters received decent tweaks. I don't play for tournament competition, but I enjoy a sense of rivalry with my friends who enjoy the game as well.