iluspook
iluspook
iluspook

This is the first time I ever saw “scythe” used as a verb and, my friend, I am stealing it! Happy Thanksgiving, Merry Christmas, and here’s to “scything” many a fine target this year and the next. :)

I’ve gotta say, from the stories leading up to its release (particularly Jason’s in-depth coverage of “Crunch Gate”), to Kirk’s review of it, Kotaku’s coverage of Red Dead Redemption 2 just might be one of its hallmark achievements in journalism, writing, and professionalism. Fantastic job to everyone involved!

Lol, I just replied elsewhere about certain games restricting certain movements for the sake of gameplay, and Ghosts ‘N Goblins was one example. Of course, this screenshot is Ghouls ‘N Ghosts, but let’s not mince words, eh?  :)

I’m over 40 and certainly value gameplay more than anything in games. However, games are all different, and sometimes the gameplay helps you feel the game in different terms than what you’d get in other games. For instance, I’d never want to change how the original Resident Evil controls and feels, because if you made

Ooh, I forgot to include a minor gripe in your article, Kirk. You spelled it “Pekinpah”, when it’s actually “Peckinpah”.

Incredible writing, Kirk. I thoroughly enjoyed your own heart evident in every key stroke. I could tell you went through your own emotional and contemplative process throughout your play time, and it has me all the more excited and curious to find my own introspection during my journey through Red Dead Redemption 2.

Reading about the emails, an image of Mr. Burns came to mind, watching his computer and saying something like, “Excellent, Smithers! Now we’ll discover everything!  Prepare the morgue...” *Drums fingertips together*

That’s the one thing that really struck a chord with me as well.

Jason, thank you so much for this. What a well-researched, informative, and engaging article; it was incredibly refreshing to read. I will absolutely be buying RDR2 because it looks like a fantastic game, and I hope my purchase does its drop in the ocean job of helping to support the fine people whose blood, sweat,

I didn’t read enough to see that others have filled you in long ago. :)I’m late to this discussion, but wanted to state that the “BA Ranks” in Borderlands 2 is very much like paragon levels in diablo iii, only you can’t turn them off in D3. Imagine if you played BL2 with someone and you found out you instantly

The problem in this case is that the point of the game is the progression, to feel more powerful with each level and piece of loot gained, and the cheating completely nullifies it. It’s not as if players are being power leveled to the last level for end game, but since the levels are infinite, the characters become