ilmyrn
Ilmyrn
ilmyrn

Maybe I’m too locked in to my view of MMOs - largely informed by WoW - where there’s no collision detection and little outside of specific (usually cooldown) abilities to block damage for healers or DPS outside of maintaining aggro and controlling positioning.

Given that most MMO bosses are designed with the idea that raiders learn the exploitable rules until they can do them perfectly and thus beat the boss, I’m not sure MMOs are really the best use for this. Imagine, for example, a boss that learned to ignore tanks and focus down healers - outside of a gimmich fight, that

So I’m just going to go ahead and ask it:

That would be fine as an explanation, but Simon is EXPLICITLY told multiple times in the game that minds are only being transferred, not copied, and he’s told that by the woman who actually developed the process and who is accompanying him through 90% of the game.

I liked a lot about SOMA, but it drove me nuts how friggin’ DENSE Simon was.

This is only my opinion, but I think the thing that hurts Amnesia and its ilk in the long run is that every time you encounter an enemy, whatever that enemy is, there’s one right answer: avoidance. 90% of the time that means hiding, 10% of the time that means running and THEN hiding.

I wouldn’t agree, necessarily, that they got old (Amnesia, Outlast, etc are still great games), but I do agree that, implemented intelligently, weapons can deepen and improve a horror game - see Alien Isolation for an example. It’s all about choices, and having to decide whether to shoot that Working Joe to get out of

I do regret never getting Ashbringer and seeing the Scarlet Monastery event in-person.

That’s exactly how I feel. The more I hear about neat stuff in Destiny 2 that I’ve already missed out on, permanently, the more reluctant I am to get back in. Not only do I feel like I’d be missing parts of the story, I don’t want to get caught up and feel like I’m trapped in the game to not miss future stuff.

Would it though? Maybe Gamestops in other areas are different, but around here they all have MUCH smaller footprints than even the tiniest FLGS that only sells weird Japanese card games. Where is the SPACE in an average Gamestop for big board games, much less play space?

That’s a false analogy. A better one would be to suggest I stop playing Call of Duty in favor of, say, Overwatch or Battlefront - and even those are far more dissimilar games than FIFA and PES.

I mean, just off the top of my head there’s that other big soccer game. PES, right? And there are other types of video games (I just started this really obscure one, Witcher 3 - you probably haven’t heard of it, but it’s not bad so far. These CD Projekt Red guys might have a future if they keep it up), there are

It’s been a long time since I last played ME3, but my impression at the time was that Shepard becomes a single Reaper, but with the keys to the collective, as it were.

To be fair, it is explicitly a rigged game in-universe. The Reapers believe that organic and synthetic life are inherently incompatible, so they’ve set their system up in such a way to every species that makes it to the end of the maze has to make that choice.

A: The Reapers are a sentient species (alternately, depending on how you feel about their process of reproduction, thousands or millions of species) that Shepard is enslaving. Genocide is bad, but so is slavery, right?

^THIS 100%^

Microsoft has said elsewhere that it can be stood up or laid on its side.

If anyone bows out, it’ll be EA. They don’t want to be making licensed games, since they have to pay a hefty fee to Disney for them.

I thought it was common knowledge that the deal was signed by the previous leadership at EA, and current leadership would rather their studios focus on original IPs that EA will own and control 100% instead of having to give the Mouse its share.