ilmyrn
Ilmyrn
ilmyrn

16-bit Shovel Knight looks great.

Basically everything after 4:10. 

Really makes you appreciate the original level designers, huh?

One would hope that, in a lose-lose situation, they’d at least have the guts to lose on the same side as decency rather than the opposite. 

Amazingly, no one but you has suggested any of these things. Projecting much? 

I want to star this response, then unstar it and star it again.

Honestly, I feel like just about any Gears gun would be the single best gun in almost any other shooter.

The Lancer is great, but the Retro Lancer may be even better. Getting that bayonet kill could be tricky, but oh so sweet when you pulled it off.

Man, good change.

Well, going by that, ‘your darkest fantasy in cleats’ line....

As a St. Louisan, the best thing I can say about that BattleHawks logo is that it would look bitchin’ painted on a starfighter blasting off to battle the Kazon Armada in a crappy SYFY original movie.

So this sucks for the players and hopefully Bethesda will get the bug fixed eventually, but it is very on-brand for a Fallout character to die inside a suit of locked-up power armor. I’m honestly shocked if they haven’t done that as a way to find a suit of it yet.

I remember playing Bound by Flame. In like the second or third chapter, one of the NPCs said something to my main character (who had just sprouted horns because I was going FULL DEMON) something to the effect of, “Be careful Vulkan, the more of the demon there is in yo, the less of you there is.” I wanted to answer

Wait, they made an Elite Force 2? How did I not know about this? There’s no reason a Star Trek FPS should work, thematically, but it did. Loved the Mirror Universe level. 

Not impossible, just not, I’d think, very enjoyable. 

I’m sure there are very good reasons, technical and/or competitive, for not doing this, but I’d like to see what would happen with characters eliminated after selection.

I can’t imagine that would work well, considering how much of the game revolves around interacting with menus, keypads, and inventory while moving and interacting with the world itself. 

Well obviously the first thing a rogue AI is going to do is figure out how to patch itself. 

I can only hope this mentality hits PC games so I can one day sell a bunch of old-ish games.

Can’t you go back through your collectibles later and listen to them?