illuminerdi
Illuminerdi
illuminerdi

What I don't get is rather than doing this whole Nintendo Zone thing, why didn't they just let you punch in your zip code, and have it swap street passes (at random) with other people near you? Or even put in some rudimentary form of geolocation (yes, they can do that even without GPS in the system, it's just less

Bear in mind that in Japan, Streetpass is a "big" feature and is "cool", because in a country like that where the population is dense, even in rural areas, and MANY people use some form of mass transit, you get a lot of use out of street pass.

False. It is entirely possible to criticize her argument without looking like an asshole. However you need to bring the same level of maturity and depth to your criticism that she brings to her videos. She is a very smart woman who has done a LOT of research so just spouting off about how she doesn't know what

Realistically, what does this mean? Nothing.

Yeah, being indie is awesome, and good for them for making the game and whatnot - I don't want to sound like it's a bad game. Maybe there are people who want this sort of freewheeling uber-sandbox type of experience, but I personally do not like that at all. If that's what the fans want, then I suppose they're

I'm starting to think that Overgrowth, much like its predecessor Lugaru, is going to have this ultra detailed combat system, but almost NO gameplay to entice players to actually put up with the frustration of learning it. I've been watching it from afar for about 3 years, and so far I still have yet to see any actual

Not widescreen. Yeah I know that's a weird thing, but I'd like to play the game in (native) Widescreen without widescreen hacks.

This is very impressive looking, and some of the most realistic water effects, but the biggest problem still remains of how much overall resources would it take to do this? Water effects are nice, but still not worth it to devote a large chunk of processor/GPU to, because other, more important things are still

Nice hack, but what I'd REALLY like to see would be a hack to remove the terrible Wii controls from TP. It probably wouldn't be super hard - just need to remove the Wiimote UI elements and change them to the GameCube UI elements, and figure out a way to either get the game to recognize the GameCube controller (hell,

Maybe, but the Vita is already pretty powerful, and the Android games market isn't about to start making games that look this good on a large scale any time soon.

Agreed 1000x. I'm still sad at the botched job they did with the Xperia Play - it was a great idea, but it failed on several fronts - the "analog" touch pads were a joke, and the 1ghz processor in the device was also behind the times, plus the market saw the device as a competitor to the Vita and the 3DS and not just

While it's great to see mobile graphics make such a huge leap, and I understand the role this plays in moving the entire mobile graphics space forward, it's important to remember something very crucial here: mobile graphics are still going to suck for a long time overall.

Get rid of the Oak Trees. The only beetles they spawn aren't worth nearly as much as the ones on the Palm Trees.

I have no problem with the Dualshock controllers, and while I can't say that I universally prefer the DS3, I also can't say that I universally prefer the Xbox controller. DS3 has a far superior Dpad and button feel, and the L1 and R1 are better than the Xbox bumpers.

Well there are other games on consoles that do require online, such as some of the F2P console games, and console MMOs (FF11, FF14, etc) - my point is that it's silly to create a necessity for the console and ALL games to be online when it's very possible for a single game to require online while leaving the rest

That's great and all, but this is predicated on the false pretext that only an "always online" console could support an "always online" game. Which is complete BS, since the 360, PS3 and PS4 are all getting Diablo 3, an "always online" game.

I'm pretty sure Japan cares...

I *hate* how smeary the Vita screen is. I love that it's capacitive, but apparently Sony did not put in the oleophobic (anti oil) tech that iPhones have had since around the 3GS, so the Vita screen gets a big colorful smear that shows visibly virtually every time I touch it.

Can't say this is too surprising - the leap from PS2 era to PS3 era required rebuilding engines since the move to multicore architecture requires a pretty radical change in a lot of backend tech. Not that companies couldn't (or haven't) ported up their engines from PS2 to PS3, but the shift this time is definitely a

Because virtually no office jobs are unionized any more. Even the bastions of traditional unions such as manufacturing, shipping, and foodservice are all losing Unions as states enact things like "Right to Work" laws.