ikthog
And, Spoons
ikthog

It’s because so many people have chosen a “main” in a game explicitly designed to force you to switch characters constantly. And because people whine about things that “feel” wrong rather than are wrong. And because “Paper is fine, nerf rock.” — Scissors.

Amen. Add to that the inanity of DIE DIE DIE (oops, I accidentally pressed a button and killed 4 people) and you have a character that seems designed to be played while eating a sandwich or asleep.

I think people think she’s anti-fun because they hate having control taken away, it’s a visceral reaction. It’s not that hard to counter her, and her ultimate is more of a nuisance than a genuine threat (unlike DIE DIE DIE/IT’S HIGH NOON/SOMETHING IN JAPANESE ABOUT A DRAGON). I personally think characters that

I had a turret repeatedly destroyed by a Tracer tonight, so it clearly varies. That aside, no matter what hero I’m playing, Tracer is just not fun to play against, and along with Reaper will probably be the reason I stop playing the game. Just a poorly-conceived hero with too many upsides. It’s rare that I see a

I play Torb quite a bit, as I like bringing a bit of RTS into my FPS, and I’m fine with the nerf.

It’s probably just a difference in culture and expectations, but I play on the PS4 and random team chat is not really that common. There is no typing and a lot of people don’t even have mics. Whether that makes the game better or worse is debatable, but toxicity is a non-issue in my experience on the PS4. Obviously

My experience may not be the norm (not a champion shooter player) but Tracer is the bane of my existence more than either McCree or Widowmaker. I don’t seem to see that many people playing McCree actually, and when I do I don’t typically see them using this technique (on the PS4). Could be that the whip-fast mouse

I think I must be in the minority as I kinda like Preston’s endless quests. After a while they end up repeating the same two quests back and forth (The Slog really has to hire some security to keep their people from getting kidnapped, sheesh), but I just look at them as a way to plow through levels. I’ve probably

Wow, that menu definitely looks like it’s scraping the bottom of the food truck barrel. My experience of food trucks (living in Minneapolis anyway) has generally been very foodie-focused, basically every chef of note has jumped into the food truck game, and there’s some great stuff out there. This looks like the kind

I would like Lego Dimensions more if the things you build (other than the portal itself) were a bit more substantial. You’re paying an exorbitant amount for add-on packs containing one or two minifigs (some of which are already available elsewhere) and a very simple accessory that feel kind of cheap compared to a Disne

I always want to like CoD games, and sometimes I do briefly, but the jittery style (exaggeratedly fast movements combined with 60 fps) make it pretty much unplayable to me. Makes me ill. That style clearly appeals to lots of people, just not me. It’s much more of a problem with CoD (also the new Halo) than other

Not to pile on, but you’re already paying real money for access to a digital artifact when you buy cards, the fact that this one just unlocks animations instead of “rule_8473_activation = 1” seems a bit arbitrary. If anything, you can point and laugh because you know somebody paid $10 for that tiny picture.

I guess if watching the game put your digital guy in a digital room that’s on your hard drive makes it worth spending hundreds of hours “getting good,” knock yourself out.

Adobe Illustrator also doesn’t yell at you, insult you or tell you to stay on your side of the document.

Call me a pessimist, but I still consider any delay for this game a move forward from “never released at all.” I would love to play it eventually, but I’m not holding my breath. Then again, like certain other ambitious next-gen games (Titanfall, Destiny, Watch Dogs, etc.), it will probably be released, but will be a

Love it. I'm still sad that he stopped offering his Post-Punk Super Friends series in prints, presumably because of copyright issues:

This has been a banner week(ish) for unauthorized satirical re/de/unboots! I assume this will get the usual takedown treatment, so I hope someone is ready to repost...

Yeah, I do get that, and it feels to me like a flaw in the game concept. The typical MOBA formula seems to rely almost entirely on having a very tightly-coordinated team, which is very difficult when playing with random people, and then exacerbates it by locking you in for 30 minutes, even if you know from minute 2

It's possible I'm in the minority, but it seems to me the root cause of toxicity is people taking games so goddamned seriously. I am not a MOBA player... I do play plenty of FPS games, which can have similarly toxic communities, but I also just do not care. I play for fun, I certainly want to do well, but I'm not

It's nice to see this on a Gawker site, really it is, but the problem you're describing is at the very core, if not the core, of blog writing today in general. One could indeed call it the Gawker Syndrome. The obliviousness, the arrogance, the mean-spiritedness that you describe in your previous life as a game blogger