ibradle3
Isaiah
ibradle3

Wow, you guys have the right idea. I didn't see X-Men: Days of Future Past, but I did read Cinefex's VFX breakdown of the film. The overall reviews were favorable and – as a plus – the concept was based off a 1981 issue ofUncanny X-Men – which was "...voted one of the top 25 Marvel Comics st0ries of all time" (Cinefex

I mean it all comes down to the money. The more money something has the more approvals it needs to accomplish anything. Video games are starting to achieve this with the ever rising wave of indie games. For this to happen in film or a tv show a studio would need to trust a single person far too much for it to be

True, it wouldn't be an easy thing to achieve. But I think it would be possible, at least for some styles. Some video games are managing to achieve that, which is very cool.

Practical reasons are important though. Something may look and feel great in a single image, but move it around and look at it from different angles and that may change.

What I've noticed is that when a writer works with a concept artist, their art tends to get compromised and reduced in its beauty, for practical or financial reasons usually. I would love to see the artist's vision be primary, to really try and emulate their painterly style in the finished work.

As an animator, I whole-heartedly agree with this! I never understood why, from a storytelling point of view, why the X-men films were live-action when the animated cinematics from games did the characters much better justice. But, I guess, the reality is still that general western audiences still see animation as a

Make most of them Animated and those that are will work.

I think she means more in a "Tim Burton's The Nightmare before Christmas" kind of deal where Burton's involvement was only a rough outline, character and overall set design but the script and direction are from someone else, but where the story wouldn't be the same without the concept artist's peculiar sensibilities.

How can we team them up with writers? As we have learned from the growth of CGI things can look amazing but if there is no story there is no point.