iamnullptr
iamnullptr
iamnullptr

That was never the point behind Sonic, though. What made Sonic special wasn't the speed, but the physics. Some people claim that Sonic is what happens when "a platformer meets a racing game," but that couldn't be more wrong. Sonic is more accurately described as platforming plus *pinball*, and a Sonic game is at its

My favourites are The Long Halloween, The Dark Knight Returns and The Court of Owls.

"I'm no nostalgist when it comes to gaming. I believe that what we're playing now, and what we will be tomorrow, surpasses the reality behind any rosy memories of previous-generation mainstays. Technology leads experience in this medium, and truly timeless software is vanishingly scarce when you consider how

Not really interested in any of your chips at the moment, but thanks anyway for making me crave some bacon mac, Lay's. :)

This is an incredibly messy issue and no matter who's telling the truth this will negatively impact the lives of everyone involved. Sexual assault/rape accusations *must* be taken seriously and the way some corners of the internet have reacted to her coming out with this is appalling: this is someone who could have

I do agree that vanilla WoW tended to require players to center their lives around the game, and that was a serious flaw, but that problem, in my opinion, wasn't due to some content being reserved for some players, but some content being reserved for some players for the wrong reasons; i.e. a massive grind, farming

I understand the difference between the two. I think that the "theme park" MMO is far too popular and open-ended MMOs are not popular enough, and that the "theme park" MMO itself seems to be contradictory: what's the point in a persistent online world where nothing you do in that persistent online world really means

To each their own, but I'm just having difficulty imagining what the direction WoW is going in means for the future of MMO design. Back when I was really into MMOs, I'd imagine that the perfect future MMO, when the technology was advanced enough for it to exist (Which might take decades or more), would be one where a

Well, again, it's not so much the lore itself that matters but who accomplishes what in the game universe. The static lore itself will always be easily available to everyone to see, even if the endgame content was extremely challenging; there's nothing stopping people from digging into the game's files and uploading

Mad props to you, dood; insulting an entire culture's contributions to the art of animation is so cool and edgy.

It really depends on the type of experience the game is offering, though. Starcraft and Warcraft are completely different games from World of Warcraft and and others like it, which are persistent online worlds, and the experience further differs when we're talking about a single-player campaign versus a multi-player

The thing I have about difficulty modes in MMORPGs is that it breaks the sense of immersion, with an elevated sense of immersion always being the point behind the genre to me; like, only the best players could heroically slay Ragnaros, and if you were walking around in Molten Core gear, that meant you were one of the

Hoping the level of effort and polish he put into his other games is put into this. There are a lot of great mobile games, but not a lot of great mobile games of this kind, so here's hoping for something a little meatier on content and lighter on in-app purchases.

I don't really see the point in remaking a game if you're not going to improve upon its design, though; it has been almost 20 years since the game was released, and video games have evolved a long way since then. There are certainly many improvements that can be added to the game; Final Fantasy VII is one of the games

I'd be okay with interacting with the world via mechanical proxy bodies, actually. Imagine a "posthuman" future where individual human brains would be kept alive indefinitely in massive, well-guarded, and especially safe "server rooms" of sorts and inhabit robotic bodies capable of all the necessary human senses (Or

Ordering beef that is cooked anywhere above Medium Rare is almost as shameful as defiling the meat with steak sauce.

I know that, but my point is that your interpretation is also subjective, which is why I don't think the fact that whether or not something is "subjective" is a truly valuable discussion. We can discuss whether or not the game is overrated, but our opinions being subjective shouldn't even be brought up, because that

But if that is a matter of subjective interpretation, then is the game being "overrated" not also a subjective interpretation?

Well, as I mentioned, if the lore is what makes individual Final Fantasy games stand out among eachother, then Final Fantasy VII's was the most valuable in the series. The game was an *overt* defense of Eastern spiritual and philosophical traditions against the proselytism of Western ideas wrapped up in "cyberpunk

It was arguably overrated a decade ago; the game has received so much disproportionate backlash from "TRUE FINAL FANTASY FANS" since then that it's *underrated* at this point. The fact of the matter is that any legitimate complaints that concern VII apply to *all* other mainline Final Fantasy games, even such beloved