i-palindrome-i
I Palindrome I
i-palindrome-i

Ah, yes, the true path to sanity.

He is the best SF5 player in the US. Hell, even with this loss, he may possibly be the best SF5 player worldwide. I suspect he will be back for many more EVO Grand Finals in the years to come.

He’s a fighter, I’m a fighter; if I’m better on that day, I win. That’s just the way it goes. Someday, every fighter loses. Sooner or later, somebody comes along and they got your ticket. Too old, just wasn’t your day, whatever the reason is—in the end, everybody gets beaten. The most you can hope for is that you

I seriously, honestly, 100% want a DBZA voice pack for FighterZ.

The best zoos do great work in conserving animal populations so that endangered or threatened species may one day return to their greater numbers and roam the wild once more.

And yet, Donald Trump is the (supposed) leader of the free world.

>sequel

Bears have better things to do than mauling either one of these assholes.

Root for Brock Lesnar to interrupt the fight and take both of them to Suplex City.

BUT CAN THEY BEAT A BEAR?!

Online multiplayer is a thing to ask about, yes. But the OP of this thread did not specify online multiplayer.

I’m curious as to whether an uploaded Edit that a creator has updated must be uploaded to the Workshop as a wholly separate Edit or if the existing upload updates.

It sounds doable in theory, but you still have to account for the length of a match and the possible number of sequences that would make up a given match. And I cannot even imagine how such a system would work outside of a one-on-one matchup.

Shit, I’ll kick in for that.

Last I heard, the devs are looking at adding new modes either before the game’s official release or as post-release DLC. One idea mentioned by the game’s director in a pre-release livestream was a single-player story mode.

The primary issue there is how such a game would be constructed. A pro wrestling match is a form of pre-planned storytelling—pro wrestling as a whole is a performance art, after all—so constructing your idea like a fighting game (which most pro wrestling games are) goes out the window. A QTE-based structure would seem

It’s a wrestling game. Why wouldn’t it have multiplayer options?

MUGEN was a standalone gameplay engine. Fire Pro World is an actual game.

No WWE game has ever, or will ever, let you edit a created wrestler’s logic with the same level of depth and control as Fire Pro World.

The beauty of Fire Pro lies in how deep the customization for created wrestlers can get. Whereas WWE games give you maybe a handful of settings to tweak, Fire Pro games let you customize everything from how long a wrestler can last before getting winded to their favorite under-the-ring weapon. The crown jewel of this