The empty room should be anathema to game making. Having a space that serves no tangible purpose, hides no skill or…
The empty room should be anathema to game making. Having a space that serves no tangible purpose, hides no skill or…
I started with Chrono Cross when I was 11 and didn’t play trigger until re-releases years later. Having played both, I can say this:
Honestly, this is one of the best assessments of Chrono Cross I’ve ever seen.
I purchased the game on release, because I am an unapologetic and rabid Chrono Trigger fanboy—and was sorely, sorely disappointed in it as a sequel. At the time (I was in college), I conflated the ideas of “awful sequel from a thematic…
Altered Beast asks the impossible from the second it starts when a pixelated Zeus commands players to “Wise from…
In the last couple of years, I’ve developed a strange relationship with JRPGs. I found myself tiring of their…
Endings are inherently difficult. We don’t want to walk away because doubt is overwhelming. Believing, hoping that…
Ninja Gaiden should be devoid of drama. It was a simple game about a ninja on a revenge mission and a violent, fun…
Sitting at the peak of Route 20, rising in between valley lakes in Cazenovia and Skaneateles, sits the town center…
“Sabishii” is how Hironobu Sakaguchi described the type of game he wanted to make when creating Final Fantasy. It’s…
The moral vacuum of dreams is discomfiting. I’m wandering backcountry Pennsylvania roads, somehow back in college,…
For his turn as the January artist-in-residence at Manifesto-ish, a virtual gallery space, Jon Gourley has opened…
1. DUX, Sega Dreamcast (2009)
Reaching the end of a world map in a classic JRPG game sends you to the opposite end of the map. This is how most…
Reader Rick has been hard at work recreating the intro to classic RPG Chrono Trigger in high definition. He's now…
Pre-rendered graphics weren't only used in complex cinematic cutscenes back in the day when a game's own 3D engine…
Over the course of my 28 years of life, I've beaten more video games than I can count. I've never been the type of…
Post-apocalyptic worlds in video games don't necessarily have to be grimdark, depressing or colorless. There are…
World maps in video games are usually pretty great. We love world maps! You can use them to track the results of…
Japanese RPGs used to be a lot more controversial. Or maybe it was just because I was a teenager during the genre's…
In today's Speak Up on Kotaku, commenter SecretMoblin openly admits to never having played the PlayStation classic…