@badass.geek: Too bad they didn't patent jumping when they had the chance. [kotaku.com]
@badass.geek: Too bad they didn't patent jumping when they had the chance. [kotaku.com]
@SavageFlo: Excellent. That's the answer I wanted. ;)
@darius_demiurge: Funny. I was just about to edit my post to say after Postal(EDIT: I just notice that it must be a good game) but decided against it. :P
@darius_demiurge: It's called Postal. Or Grand Theft Auto/Saint's Row.
@Piemonkey: Yes. I do see abuse. But this "project $10" isn't anything new, really. Game companies have been abusing DLC long before this. EA i sjust being more open(and actually more generous) with the DLC.
@Piemonkey: You're a hassle. You pay for the disc. The code is on the disc. The code is not accessible, however, because it is locked away unless you download an .exe that unlocks it. It isn't the content that you downloaded off of the site. It's simply an unlocker that unlocks content already on the disc. It is not…
@maelstromALPHA: That's why I got a white DS Lite. I never made the switch to DSi because I enjoy the ability to play GBA games(though the only ones I ever play if at all are Zelda and Metroid games). I just got a white DS Lite at launch, and I can't see the fingerprints or scratches. It's real nice and such. But…
@Piemonkey: What exactly is your point? You're selling a material object(the game disc), and it contains copied code. A material object with code on it is the same thing as a material object.
@maelstromALPHA: I have a PS3 slim, also, but the sides and front are still shiny and scratchable. And fingerprintable. Which is kind of annoying since I always get fingerprints on it when pressing the buttons.
"we've clearly just scratched the surface in the PS3"
@Piemonkey: How does the publisher own that copy of the game? They own it as much as a shirt company owns the shirts they sell.
@FokisMoney: I'm getting tired of posting the same thing over and over and over. Just read my other posts. Blah.
@Piemonkey: I'm not missing the point. Anyways, the money isn't going to the people who worked their asses off to make the game. It's going to the people who published it.
@SavageFlo: Bullshit. You pay for the disc. The content is on the disc. How much more simple can it get?
@torrseph: The in-game feature is PS3 exclusive. But what I'm saying is that the Xbox 360 is rumored to be getting this ability for all games. It's like FRAPS. I'm guessing you just press the Xbox Guide button, then press the record button and it starts recording. Or, it's always recording, and you can go through all…
@Piemonkey: You simply said "who really gets the money" and I answered. There is no real "Game Industry vs Retail Industry" issue. Here's how it works: Game Industry sells copies of games to Retail Industry. Money goes to Game Industry. Retail Industry sells game to Customer. Retail Industry gets money. Customer sells…
@torrseph: Rumor is that the Xbox 360 is going to be getting a feature that allows it to record games and store them to the hard drive. Cool, right?
@Stymie99: That's what I'm doing with Assassin's Creed 2 PC. Actually, I did buy it in a way. I'm enjoying the PS3 version currently. :)
@Nevest356: The publishers force the developers to cut parts of the game out when you buy used. The only person you support when you buy new is the person who you buy it from. The person supporting the publisher(as in not developer, but publisher) of the game is the store that you buy it from.
@Piemonkey: Who actually gets the money? As in who the money goes to when the retail store buys the mass copy of games to sell to consumers? Well, it's not the game developer, if that's what you're thinking. It's the game publisher. The game developers are paid on a salary. To them, it doesn't matter whether you buy…