howardblair
Howard Blair
howardblair

Don’t forget that Amazon’s App Store has an “Actually Free” section (no in-game purchases, everything’s actually free) in their (former) Amazon Underground.

Contact lens solution is nothing more than soapy water (water, boric acid, and perhaps some silica particles for mild abrasion).

“You can always the amount of memory...”

I know what to do with them!

How about to auto-insert apostrophes where needed? /s

Yes. He’s a weiner. :)

“One of the mother’s of the kids...”

TEN WHOLE GRAMS? It’s the end of the world!!!

I don’t have a credit card (and probably never will); however, I use a debit card, and frequently check my bank balance to avoid dipping into my overdraft.

Hey, if they’d put the D-Pad and left analog stick in the right spots, I’d love to have one.

Hey, if they’d put the D-Pad and left analog stick in the right spots, I’d love to have one.

Just noticing that the black Windows version is actually cheaper than the Mac version on sale. I’ve had to run MacOS on a machine with a Windows keyboard, and I’ve noticed that the keyboards seem to be pretty much interchangeable once you get used to the Mac way of doing things (Mac logo key, “option” key)...although

Just noticing that the black Windows version is actually cheaper than the Mac version on sale. I’ve had to run MacOS

Are you sure it wasn’t...

Unfortunately, if we use something that’s linked to the person, changing it becomes difficult. (Imagine being unable to change your phone number after getting harassing calls). If we use something that’s not a number (think of an email address), switching providers means changing the “provider” portion (think anything

The keyboard in the MK320 combo (pictured at the top of the article, in the items collage) is a nightmare...don’t mess with the “arrow key island,” Logitech!!!

The keyboard in the MK320 combo (pictured at the top of the article, in the items collage) is a nightmare...don’t

EA’s Frostbite Engine, Epic’s Unreal Engine, and Unity 3D will all support RTX soon, via DirectX 12.