horst-tappert-old
Horst Tappert
horst-tappert-old

I just played the demo of ME2, and was a little disappointed by all the running and shooting. Somehow I expected more of a space opera, where you could build and improve your starship and explore the galaxy.... is this just a restriction of the demo, or is Mass Effect really a linear shooting game with a few dialog

It's certainly true that I do not understand this series - or any squad based shooter for that matter. In this kind of game I just wildly run around with no idea where to go, then I accidentally shoot all my teammates because I see something moving, then I just keep getting shot at with NO idea where the shots are

Battlefield 3 on the top of the list? I've never even heard of that game. Must be another generic shooter? Why are people even interested in playing the same shooter year after year after year? _sigh_

Erm... what is Qriocity... NEVER heard of it.

Don't get any creative pokémon ideas. Pokémon will always stay exactly the same as the first gameboy release, with just a few minor upgrades.

What? No mr. Zurkon? Unacceptable.

Legally the person that steers this contraption still can't drink.... Anyway it's no fun when you're doing your weekend shopping and one of these contraptions full of screaming drunken touristst smashes you into the wall... which will happen to you if you go shopping in Amsterdam...

Black and White movies use vastly different, more dramatic, lighting to achieve more contrast and focus on the actors.... You can't just remove color and hope to achieve the same effect.... Although I have to say it still adds to the mood.

On the other hand, consoles give developers and game studios a more consistent platform to publish to. They can focus on gameplay, and they know that every player will get the same experience out of their game —- instead of requiring users to write their own drivers and DLL files before a game will run.

PC's may get better graphics cards faster than consoles —- but how much better can they really get? How much more photorealistic do games need to be?

I mean banning e-podz from being sold in the US, Europe or Japan, for example. Like I said - you can't tell a country what they can and cannot produce and sell within their own borders. Nor should you want to.

That may be true, but you can't force a country to adapt to your laws just because you tell them to.

Copying is only illegal if the country you're in says so in its copyright laws. I'm not sure about China but their laws seem pretty relaxed. I know Vietnam has no copyright law whatsoever, so you can just copy anything and legally sell it.

I only played Dead Rising 1 for an hour at a friend's place. I was happily throwing cash registers and potted plants at zombies but my friend kept saying: you can't do that! there's no time! For some reason I was convinced that the developers must have learned from their mistake, realising that sandbox games don't

In the mean time, the Japanese government is acting all worried about Sony's security. Apparently, Sony doesn't have friends in high places like TEPCO does.

There are very few save points... and walking over to them takes so much time that you'll automatically fail your mission.

I found Dead Rising's game mechanic paradoxical: First you are presented with a huge world full of zombies on a scale you've never seen in any game. There's incentive to roam around, discover stuff, play, and build things. Finding all the ways to kill zombies is endless fun and it's accompanied by one of the coolest

Looks great, I like the cartoony designs. And there's always room for one more zombie game, especially after playing the most ill-designed zombie game ever: dead rising 2.

It's not just a lack of games but also Nintendo's strict pricing, never chipping a single euro off their ¢44,- games.

Since my WII has been collecting dust for more than a year I might as well enable homebrew on it.