horando--disqus
Horando
horando--disqus

Sorry, you're right. I didn't even think about that. The fact that it was actually only $40 on PC was a major factor in convincing me to buy, which is why I posted. At $60, I'd agree that you're probably better off waiting.

Six D.Vas is super rough! I had a good, balanced team get totally steamrolled by that a few days ago. The opponents switched to all-Mei rush right after though, which (unfortunately for them) can be handily contained by a single Pharah. I had a 15-kill streak and did not die until half their team finally switched to

Yeah, I had a team with two Hanzos on an attack map (Gibraltar I think?), where the whole team was trying to shame one or both into changing characters via the chat. Neither would, but the remaining four of us won the map anyway. I got silver on eliminations (and gold on objective kills) w/ Lucio, so you have some

I like that they made the supports versatile enough that playing with non-communicative randos isn't a total deal-breaker. I think the small team sizes (compared to TF2 at least) helps tremendously; the diffusion of responsibility is less and the healers have more impact in general. So much of Overwatch's design leads

Just so you know, Blizzard'll try and make you think it's $60, but that's for some collector's edition type nonsense. The standalone game is already just $40.

Still on Overwatch(!) just like the rest of you. This has been the week of Mei for me (when on balanced teams that don't need tank/support, at least), and I finally feel like I'm making progress with how to play her well. Obviously, the biggest obstacle was/still is figuring out how to position ice walls in ways that

Great point! For all the excellent ideas modern games have taken/interpreted from Prime, it needs to be mentioned that 'game-o-vision' filters are the worst. That said, I do think the visors worked well for what the creators intended in this case. Unlike the more abstract versions in contemporary games, Prime actually

I mentioned this a bit below, but it's crazy how much modern horror games take from Metroid Prime, despite the fact that Metroid is not horror. I think goes to show that both the Metroid series, and the MP games in particular, have done a fantastic job of essentially converting horror movie tropes (from both character

These stealth puns are a corruption of commentary.

I feel like I did a sub-par job of defining the specifics of Metroid's influence in the above post, but I would give games like Batman: Arkham Asylum, Alien: Isolation, the Bio-Shock series (they have their own separate precursors too, obviously), Dead Space, and even the new Tomb Raider as examples of games that take

From a modern perspective, the thing that you're describing sounds like it would essentially be a Metroid/Dark Souls game (mratfink commented similarly while I was writing this, but I'll forge on), and I think you're right that that type of game wouldn't have worked in 2001. I enjoyed this article, but if there's a

On support, I started with Mercy, but I've switched to Lucio almost exclusively over the past few days. They've each got their uses though. If my team has a decent Reinhardt and a Pharah, Mercy's a blast to play, and Lucio's a beast on any king of the hill maps. I like Symmetra, but she takes more finesse than I've

My favorite 'play nice' feature is the team tips during character selection. It's a solid way to remind people of the necessary ingredients for a winning team, and I've been able to play with well-balanced groups on pubs moreso than on other class-based shooters.

Sorry, everyone, no Zelda update this week. With any luck, should be back to it next week though.

Continuing from last week, my partner and I are slowly-but-steadily progressing through her first playthrough of Ocarina of Time.

Yeah, we've actually been thinking about grabbing one for awhile, but other things have always gotten in the way. I've slowly switched over to being more of a PC gamer over the past five years or so, but as I alluded to earlier, this playthrough is very much reminding me of everything that is great about Nintendo

If she ends up enjoying OoT overall, I think Wind Waker or Twilight Princess might be up next. I honestly haven't given it much thought outside of Zelda though. Okami is one I'd like to try, but even I struggled with the Wii controls on that one, so I that might be a dealbreaker.

This is by no means a groundbreaking take, but upon spending the last month stepping into Dark Souls for the first time, I've realized that it is essentially a 3D interpretation of the first Zelda. While I'm less than a dozen hours in, neither game seems all that intent on telling you where to go, and they both share

I usually tend to forego missiles almost entirely in favor of saving up for a crew transporter. It's expensive at first, but if you can get to the point that you're consistently killing enemy crews instead of destroying their ships, then the extra rewards you get (scrap/weapons/crew) more than make up for that initial

Thanks, will do! The hardest part outside of the aforementioned stationary sword slashing is that there's no option for a non-inverted y-axis in this version (we're playing the Gamecube port that was bundled w/ Master Quest). As an "INVERTED Y-AXIS FOR LIFE, BRO!" -type gamer, that is another thing that literally