I’m curious to know what “interesting” titles you think are being prevented from the app store. Their guidelines are pretty broad regarding content.
I’m curious to know what “interesting” titles you think are being prevented from the app store. Their guidelines are pretty broad regarding content.
They are correct. It is not an MMO. As stated, M stands for massive. 24 is not massive.
Interesting article. Very well written. And evidently, Kotaku pays by the word ;)
Er, okay. That’s a whole lot of speculation on your part.
I remember years ago, Camera gave an interview. He said mentioned that some fans claimed he “ripped off” Halo for military designs in Avatar. He laughed and was like, “Halo ripped me off!”
IGN gave it 5.9 out of then: To quote their article: “Alien: Isolation erases the memory of Colonial Marines, but it’s still not the great Alien game we were hoping for.”
Sounds like it should be called, “Literally Everything You Hate About Mobile Games” - the concept sounds interesting but loot boxes and funny money isn’t my jam.
Yes, I totally agree. Publishers bear a big part of the blame.
In the past, games may have been released buggy, but those games were the exception. In the last ten years, major studios have published that have been incomplete out of the box. (AC Unity, Arkham Knight, Fallout 76, No Mans Sky, Anthem, etc)
I’m more than happy for any game to take their time and do it right. It’s the “gotta play it now” pressure that forces game developers to release under-cooked games.
I found it to be a pretty bad game. The overall narrative felt very stale with everything being recorded on holotapes. The story itself wasn’t very interesting.
This really illustrates a flaw with their marketing. The pitch was that the game would always be up to date, yet it’s the developer who actually determines if that promise is kept. It also appears its the developer as well who determines the actual resolution and frame rate. Essentially, every marketing promise…
The engine is a double edged sword.
Most games have a safe area at the start so players can get orientated. The idea is to start in the shallow end and make your way to the deep side of the ocean. If I wanted a game to chuck me right in the deep end, I’d play DayZ.
I thought I could learn the game before getting involved in PVP. How dare I want to learn the basics of driving before getting on the freeway.
I turned on Sea of Thieves for the first time, sailed to a port and picked up a bush to transport. I returned back to my boat to find it occupied. I was immediately killed.
I pre ordered in the summer. The appeal for me was getting off the pc upgrade treadmill and being able to play any game on my laptop at 60fps. I was like - wow, I’m their target audience, so I signed up.
That’s because the current system rewards quantity over quality. More viewed hours means more ads. The more you stream, the more views and followers you get. The more people will subscribe. The more people will pay.
Last year, I streamed almost every day. I started streaming a couple of hours in the evening before bed. In time, I’d stream for like four to five hours and go to sleep between 1-2 am. It would sometimes take me another hour to actually fall asleep since my head would be all ramped up from playing video games. Then, I…