hockeyd13
hockeyd13
hockeyd13

No cost to the department and the state. Maintenance? Sure. Long term costs. But considering most departments are running on bare bone budgets, it'd take a loss of officers to get a new vehicle. http://www.kxlh.com/news/great-fal… So, yes, it's very cost effective.

Fucking oldest fallacy in the book, that you cannot criticize something that you've not actively done before. I was party to a job far more harrowing, being in military service during the latest Iraq war. So don't try and patronize me with this "you haven't been there" nonsense. Like other veterans, and especially as

I'm just going to go ahead and assume that you either haven't seen the video, or don't understand the concepts of force continuum and reasonable force response. The choke hold is blatant, and even if it did not contribute to permanent damage to the neck, to pretend that it didn't directly contribute to the death of

Legally he is an adult, and should be treated as such. Being drunk and in college is no excuse.

The "aftermath" that followed it, aka the equivalent to marshal law being imposed in some areas without Presidential order to do so? Police entering houses, sometimes by force, without warrants?

I agree with you about the Ferguson situation. However, it remains to be seen how this game will paint the police force within. If it doesn't present the militarization with a certain amount of truth, then it is doing gamers a disservice, one we should be concerned about.

So, because lawful citizens can acquire firearms legally, we need to militarize our police force with exponentially more deadly weaponry?

Swing and a miss. Art imitates life, and the militarization of the "regular" police force, is absolutely a real world concern.

Sure it'll show bad cops. But there have always been bad cops. And the bad cops are nearly always brought to justice in these sorts of stories.

Back in the days of demos, this would certainly be a true statement. But just look at the absolute messes that were SimCity and BF4, recent examples of beta-tested games that did not adequately portray the clusterfuck that was to follow.

I hate to break it to you, but they don't really need to deliver the sort of quality over gimmick that you're referring to when so many people had it in their mind to pre-order this basically when it was announced.

Just can't even begin to start liking that first gif... the mechanics of such a maneuver, I just don't know.

Not to scale, do not want.

The point is that we shouldn't be calling these features new or a "shake up", no matter how effectively they are implemented.

Firstly, if more modern platforms are not successful, it compromises the longevity of said platform and eventually impacts the software retailer directly.

The PS3 and PS4 architecture are completely different from each other, so those tools you speak of actually involve developing from the ground up, particularly when it comes to the PS3. It's the reason why porting from the 360 to the PS3 was such a pain in the ass for a lot of developers. DICE isn't a rookie squad in

Someone needs to add a Brazzers logo to the pic of the two of them in the car.

Remember Me was meh. Art design was stellar but the gameplay and controls... just not good.

And buy banking on older tech, the limit their ability to deliver a better game, which more than likely impacts the sales on new tech.

Cross-platform development is much easier these days.