Fucking tangent after tangent. I'll go line by line so I don't lose you this time.
Fucking tangent after tangent. I'll go line by line so I don't lose you this time.
No. You're bitching about supposed racism, that some, including myself, contend doesn't exist. If you really gave a shit, you'd ignore anything that anyone else had to say on the matter and address your concerns directly with Ubi. It takes all of a couple minutes and can be done in a respectful and legitimate manner…
You've rebutted nothing. You confuse racism with realism. If you're so very goddamn convinced that it's racism, then why don't you step out from behind the burner account and take your concerns directly to Ubisoft and the Watch Dogs development team and confront them about it, instead of calling them and their media…
So many excuses? So what you're saying is that you've really got nothing to rebut my argument with, other than being visibly upset at historical accuracies being portrayed and extrapolated in a semi-fictional tone.
Short answer, effective social commentary.
racistly stereotypical setting
I think it's far more important to show the world for its realities, particularly in such pseudo-realistic endeavors.
They could've given Iraq all the same amount of power without forcing Aiden to attack a stereotypical ghetto repeatedly. They could've put Iraq and his people anywhere else.
I'm not calling it unconscious anything. It's not racism simply because you want it to be. Look at it realistically. A crumbling ghetto in the south of Chicago is going to be a HUGE hotbed of some very nasty criminal elements.
It's not patently racist though. It's not racist at all really. I think you had an ethical dilemma dawn on you with the realization that vigilantism (or a story about vigilantism) with a basis in the real world would most definitely end up having a major focus on minorities within the criminal element of society…
Pretty topless, which I don't necessarily care about.
Wow. So we're attributing human qualities to media now, without trying to associate those qualities to the creators of such content? That strikes me as being both dishonest and dissonant.
You've got no proof that the developers, story-writers, or the inherent design planning are racist. To suggest that it is without proof to such effect is borderline slanderous.
Lazy storytelling under a development deadline (with plenty of technical factors that are going to play into it) still doesn't make it racist.
First off, spoiler-fucking-alert. Just because your angry doesn't mean you can't show a little common courtesy. This is a review article ffs.
My point is that you're not just discussing your points on the game, but being outright argumentative throughout this entire thread. If you really don't like it that much, then why continue to own it.
Don't see what your point is here. If you don't like the game the developers decided to make, return it then. Human trafficking seems like the catalyst for Aiden's entry into vigilantism. That doesn't mean that it has to dictate the rest of the story.
The problem in the review is that he make it sound like gunplay is almost the only way to deal with situations, when in reality there are a number of other means to approach situations, if you take the time to play the game a different way.
Really agree here. I haven't finished the game, but I've found that are typically a strong number of options when approaching missions and tasks. Like Deus Ex: HR, I've been able to "attack" problems non-violently in a lot of situations.
I hate to break it to you, but the game is based in Chicago, where the black population actually makes up a disproportionate portion of the poverty stricken and driven to crime. I though that the game was fairly honest in terms of that demographic. You not liking it doesn't change the fact that racial inequality in…