I mean it’s a good marketing move for FROM.
I mean it’s a good marketing move for FROM.
Yeah... it was a little silly to me how much GRRM’s involvement seemed to boost hype for the game.
...hold on. I have to get a bandage after cutting myself on that edge.
Was it? I was playing minecraft and talking in a party for the last 6 hours.
As opposed to your comment, where nothing of value was gained.
To be fair, your exes said the same thing
You joke but like, when was really the last time this happened? Like once in the 360 era maybe?
Such a bold and refreshing new take. Wonderful.
Please let this catch on elsewhere. I still can’t comprehend that GTAV (and kinda Skyrim) is a three console generation game because they pretty much just went, “Why develop a whole new game every few years when Online will just keep us rolling in money forever?”
Looks like I’m skipping Dragon Age 4. If my Hawke can’t do The Carlton and have an electric green zebra print bow that shoots flaming fucshia arrows that go “BAWK-KAWK” every time I fire then it just doesn’t align with my image of the Dragon Age universe, and I’ll be spending my hard earned money elsewhere.
Hopefully this means they’ll go back to focusing on making great single-player RPGs like the Mass Effect (with the arguable exception of Andromeda) and Dragon Age series, and that new IP they were working on. Anthem just seemed like a giant distraction from what they do well.
You aren’t wrong, the SNES version is tracked PCM music. The genesis is FM synth. Neither can directly do MIDI (especially GM), music has to be compiled into something the sound processors understand. The term “chiptune” is generally better suited here.
“not just the midi classic rock covers... “
Exactly. The only thing I find weird is that anyone finds it weird.
In most contexts, the big bad at the end is in charge of lesser bads. This is true of movies, books, games, etc... If you fight through a bunch of underlings, it's natural that the big bad at the end is the "boss" of them. It's probably just the most representative word for the big bad thing at the end.
In my (Spanish speaking) country we call a boss “Monstruo” (Monster).
As soon as “Boss” refers to the toughest enemy at the end of a level, sub- and mini- come naturally to describe the tougher enemies before the end. The base word takes its own meaning in a videogame context.
Yep, there is nothing in this article driving the (frankly completely stagnant) jrpg forward, rather, it's shuffling backward.
To be honest, things like the weight system drive me crazy in games like this. “You can equip anything you want, but if you go outside the prescribed limits for the class, you’ll be massively penalized without a proportional benefit.”