hikarioblivion
HikariOblivion
hikarioblivion

Honestly I damn LOVE how this compares to Wolfenstein: TNO. Wolfenstein being based on a stealth game got a more cerebral reboot, while Doom’s roots in violent space fantasy is balls-out action. They’re both fantastic in their own way and just compliment different styles wonderfully as modern games.

There’s a couple puzzles in the campaign. There’s a few jumping puzzles and a couple rooms you need to shoot very specific things.

Different people I suppose. It’s actually my first lever I found.

Honestly, for the most part it’s find the key/arm/torso. There IS some neat platforming though, and some really clever secret areas.

The tower climb is such a good level, agreed. Though the one immediately before that (the big foundry area) is the one that really got me. The level design is just absolutely amazing, and the secrets are testament to that.

Nano Fighter! I remember I had a sumo one.

The analog stick actually gets in the way IMO. The D-pad and face buttons are great for target switching when there’s 2 or 3 enemies, but some of the tougher fights become unwinnable from a single bad swipe, and if you accidentally knock the analog stick doing the sweeping hits you need to, you lose.

Division pretty much caters to the absolute most toxic players. I feel like it’s a great lightning rod for other games.

“founder of WildTangent”

My favorite thing is that Tuxedo Mask saving you is a microtransaction

Destiny, without a doubt. I enjoy it way more than Division, partly because of the somewhat arcadey shooter inspiration compared to the somewhat more realistic tactical approach Division takes.

It’s pretty clear the intention from the start was to just tweak and improve it. But no, this had to be a thing people would NOT shut up about for a long time. And they won’t shut up about it still, this is going to be a “victory” because it’s still a butt pose.

Not sure it’s much of an “even” - Squeidos were basically first in line to abandon the Vita with how they handled FF Type-O.

CTF-Face is an amazing map, but as someone more partial to Deathmatch nothing will ever top the madness that is Q2DM1 “The Edge”.

Not much of a fan of FNAF, but I love the Golden Freddy “secret” and... that Office set seems pretty small and might actually be affordable enough I might grab it.

Now playing

Axiom Verge’s soundtrack is damn good. Undertale sort of stole it’s thunder though. Any other year, Axiom Verge’d have a good chance coming out on top.

How much of Fallout 3 is empty space or an awkward maze of facades masquerading as a city, though?

The First Curse quest totally deserves that last place.
“Hey. Kill some stuff with hand cannons. Okay, see you next week” “Hi, have this shitty gun and kill stuff and infuse it. Done? K. See you next week.” “Heeeey Guardian, here’s the gun back, but now it’s exotic and it’s still shitty. Bye!”

Really glad this entry isn’t going full evil with requirements like Trap Team did. That got REALLY dumb needing a trap master of all elements, plus the hard to find light/dark packs, two more packs, a mini...

It’s worth noting that Rose never lost it’s petals, but when The Noble Man became Dredgen Yor, he realized it “held no petals, only the jagged purpose of angry thorns”. Rose and Thorn are the same gun, it’s interpretation that seperates them. (Rose is so-called because of a combination of the romantic nature of The