hiemoth
Hiemoth
hiemoth

Yeah I’m just mystified as to why there are so many pointless fights with nobodies. Like, coming off BG3, sure every game can’t be be BG3, but almost every fight in BG3 has some character. Either it’s got a memorable setup, or it obviously furthers the plot, or you know the people involved. There are some more

Yeah it’s a weird one. I like a lot about it but there’s far too much meaningless combat for a turn-based game, and having to run face first into every encounter feels bizarre. The system is also both overcomplicated and entirely unbalanced, and whilst it might be loosely inspired by the TT RPG system it is clearly

My review of Rogue Trader: It will be a great game in 3-4 months once they’ve finished patching all of the bugs from Act 3 onward. Same as every other Owlcat game.

Sure, but who has had time to review it properly? It’s an extremely long game that landed on December 7th (and doesn’t seem to have review copies, when realistically the last reviews are going to need to be in by like the 20th, what with people going off on break and so on. Non-completist playthroughs are routinely

Isn’t this like, textbook emotional abuse? The instant your partner seems to have a credible complaint about your behavior that someone might sympathise with, pivot immediately to suddenly crashing self-esteem and threats to kill yourself?

I’d argue the response is more “You are mistaken. You do not know what FUN is. We here at Bethesda know what FUN is. So you are wrong and your complaint is invalid.

To be fair crew lives were always in danger on missions before Apollo 13. Like the Apollo 1 crew died during a launch test, and Apollo 11 had some near misses.

“Your game’s boring? Well, try playing the exact same campaign except this time with a shotgun that does 25% more damage!”

Not only was going to the moon an incredible feat of science and engineering, it was also incredibly risky. Everything from takeoff(they strapped themselves to hundreds of thousands of gallons of kerosene and liquid oxygen), landing on the moon, taking off from the moon and rejoining with Columbia, and then reentry to

That is hilarious!
‘I was bored...’
‘Respectfully, sir, but most definitely you were not!’

I have not played Starfield, but amusingly the points mentioned in reviews could equally well apply to most Bethesda games I have played, from Daggerfall to Oblivion (I did not play Skyrim: I have started it several times, but

I don’t think the response is even “Well we think it’s super fun.” so much as “Oh, you’re probably just playing it the wrong way.”

Try creating different characters with backgrounds and characteristics that clash or are oppositive of your previous character.

Another Bethesda customer service response pushed back on a review critiquing the game’s many loading screens for how they interrupt space travel and exploration.... “We believe that shortcoming will not hinder our players from getting lost in the world we created.”

“The astronauts weren’t bored when they went to the moon”

I think Starfield is Subjective, but too many people claim its Boring, or it Sucks stating their opinion as fact.”

Such an unbelievably bad look from them. Not that Bethesda has many good looks, but man. What on earth do they imagine is the value of responding to reviews saying “I dont think this game is fun” with “Well we think its super fun. Maybe the most fun, so, nyeh. -Bethesda”. Genuinely feels like Todd Howard’s massively

It’s just L after L for Disney. This is after the final numbers for last weekend came in and The Marvels actually dropped a spot behind Thanksgiving. Good to see a Rachel Zegler movie doing well though.

You can’t say it isn’t happening when South Park parodied it

“You’re wrong about what what “angry white guys” are upset about!”

Part of the problem is that book Scott did a lot of growing FOR someone else. Typically doing so causes people to potentially revert should that someone else disappear. It’s why the argument that you need to go to therapy of your own volition rather than because someone is making you do it so common.