I would like to see what kind of press-releases we would have gotten if Chau had gone to convert the Sentinelese people to Bitcoin.
I would like to see what kind of press-releases we would have gotten if Chau had gone to convert the Sentinelese people to Bitcoin.
I am sure the devs have put something good here or there, but the issue here is that this is a multiplayer game and no person playing the game is able to add this sort of thing for other people to find. Player to player interaction is honestly less deep and compelling in 76 than “player to NPC” interaction was in…
Legitimately one of my favorite parts of previous Fallout games is the negative space in which you are largely isolated in a big, empty desolate wasteland... but that’s because there’s that tension there where lurking behind that door or on that terminal or in that cave is something legitimately compelling. Like one…
What is the upside for procedurally generated names for these things anyway? Anybody who has played Diablo II could tell you that these sorts of things are *at best* comedic fodder. I don’t know much about the game but it doesn’t seem like “humor” is what they are aiming for.
I think my favorite part of having Hordak relegated to the background is that it lets us have so many “Chaotic Neutral” villains- none of Catra, Scorpia, or Entrapta are really *evil* per se, they are simply making bad choices which are nonetheless reasonable given the circumstances they were made in. I find this…
I think the eventual endgame is that Fallout 76 is going to be viewed as a spiritual successor to Fallout Tactics- a non-canonical exploration of a contemporaneous popular genre within the Fallout license.
As someone who does get pretty seriously motion (simulation?) sick from VR, I’m honestly pretty glad I don’t feel like I’m missing anything. I won’t begrudge people who like VR from having fun with it, but I am pleased that I don’t feel obligated to shell out for a new piece of equipment or have to stock up on…
I really don’t understand why people in this hobby get mad when a game company is making a game (and not like a clearly unethical one), just because that game isn’t what they wanted. Like what got you to love a franchise was “the games in that franchise which you already played” which aren’t going anywhere as far as I…
Microtransactions in Assassin’s Creed games always struck me as odd since, for me at least, a good portion of the aesthetic appeal of AssCreed games is - “the game presents a series of checklists, and completing checklists is satisfying”. So the value of the game lies in “how long can you complete these checklists…
I guess the saddest part of this is that it means that we’re not likely to see another Fallout game made by the original Black Isle/Interplay folks (except Avellone, who is a free agent) again. I really would have liked to see Sawyer, Cain, Gonzalez et al. make another Fallout but it’s pretty unlikely Bethesda and MS…
Oddest part for me is that I’ve come to suspect “these asshats don’t even bother to think, do they” when I’ve heard various “anti-SJW” types try to explain why, say, there’s no politics in Doom (literally a game about a military corporation so profit obsessed that it opens a portal to hell) and that “the reason there…
Where does Fallout: New Vegas land? Is it the extremely delayed sequel to Fallout 2? It’s not the first one with no number (we had tactics and the execrable brotherhood of steel game), it’s obviously not a prequel or a reboot. It exists largely as a synthesis of “classic Fallout” with the Fallout 3 engine, so it’s not…
Losing Wayne Newton’s “Mr. New Vegas” is a substantial loss, I feel.
I had honestly thought that a “ball tap” was a parody of extremely toxic “locker room” behavior they made up for that one episode of the Good Place, rather than a thing an actual human had done more than once.
Amalur was an odd beast since it was a mixture of some really pretty locales, solid dynamic combat, and really great character building with really vapid characterization, predictable and cliche storytelling, and the very worst “you are the chosen one, only you can save us” pandering I have ever seen in a video game.
I miss when Bioware made exclusively single player games. I simply don’t ever play video games with other people who aren’t in the same room I’m in, and Anthem seems to be pointless solo, so I guess I’ll have to wait for the next Dragon Age.
While there are privacy concerns, I would be pleased if this feature was added to single player games as well.
Pre-capitulating to the hate mob is easily the most cowardly thing I’ve seen a video game company do, which is honestly a pretty high bar to clear for this industry.
Mass Effect 3, the original ending (since the Extended Cut kind of ruined it.)
Since I got the achievements, I was able to put a“Wants to play 1 vs. 100" beacon on my Xbox Live account that I intend on leaving there forever.