hellrazoromega
hellrazoromega
hellrazoromega

Predictable as it was, and believe me I tend to dislike  predictable, there was something about the direct character interactions that drew me for reasons I can’t put my finger. That and the moral ambiguity of it all made me happy. But hey that is the beauty of all forms of entertainment— to each their own. Even in

It is interesting to read the comments of those for and against a sequel. For me it is akin to a ‘Joelesque’ level of selfishness, personally other game has made me feel for the characters the way TLoU did. I frankly despise game that tell me I can only 20 or so rounds for x weapon yet then proceeds to let me pile on

Alas, it seems by the time they get this sorted out a great many people will have quit the game. Niantic got caught flat-footed by the massive popularity of this and rather than thinking outside of the box they used standard corporate strategies which will only lose them a great many players and a ton of money. A